#OpenDnD

Headline info for those making paid content using the future OGL.

- Accept the license terms and let us know what you’re offering for sale
- Report OGL-related revenue annually (if you make more than $50,000 in a year)
- Include a Creator Product badge on your work
Companies making over $750k on OGL products will have to pay a royalty from 2024 on revenue over that 750 mark.

I think the requirement to report OGL-related revenue is 100% a precursor to making money off smaller folks in the future too.
Reading over this I do not feel better about the situation at all.

#OneDnD is being advertised as an evolution, a backwards compatible growth from 5e. I think as we move forward that will be less and less true.
That royalty share is starting at $750k, but within a few years I will be astonished if the floor doesn't reduce significantly.

Also, specifying that the new OGL doesn't cover VTTs, WotC are almost certainly making their own and will cut the major ones out of One D&D.

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More from @IcarusGamesUK

Dec 21
The latest updates from WotC regarding V1.1 of the OGL are not an #OpenDnD

At best, they are the open door of a rabbit trap.

The current OGL grants a "perpetual, worldwide, royalty-free, nonexclusive license". V1.1, as outlined in today's article, will not. 🧵1/5 Image
The article says creators will have to do the following to use OGL 1.1

-Accept the license terms and let us know what you’re offering for sale
-Report OGL-related revenue annually (if you make more than $50,000 in a year)
-Include a Creator Product badge on your work

2/5
The fact that creators will have to report their creations to WotC and use their special badge is a big red flag in terms of an *OPEN* gaming license.

And that reporting of $50k+ revenue; that's a bad sign of things to come. 3/5
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