Megan Fox Profile picture
Dec 25 β€’ 3 tweets β€’ 2 min read
Creative director still on vacay, post PERFECTED everbirdy poops footage on xmas day

Behold how it lumpily pools in the holes of the rock and drips unpleasantly down

πŸ˜—πŸ‘Œ MERRY CHRISTMAS

(I'm learning Niagra in #UE5 and this was a good test no you can't poop in-game soorrryy)
For the curious:

- it's all Niagra, no BP at all
- single system, no event-triggering necessary
- it's all GPU

Knowing what I know now I could actually make this even better. I didn't know you could do basic scripting in here, via compound conditionals off vars (all on GPU!) Image
And all thanks to @joewintergreen for just randomly hopping on a stream before he'd even had breakfast, to show me how all that script shit works.

You can hire him for private Unreal teaching btw (depending on topic context etc message him if that's of interest), he's GREAT!

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More from @glassbottommeg

Aug 3
Woaaaah, Spiritbox fucks, this is great

(Death Metal woooooo)
They have a tiny, tiiiiny bit of the Big sound that Devy has. Not the same thing at all, but absolutely nobody sounds like Devy, so honestly even a little bit of that is fantastic!
Yeah! It's that Evanescence vibe that makes this really cool. Not sure what to properly call it genre wise (I'm not willing to call this Screemo), but it's there and cool.
Read 4 tweets
Aug 2
I have learned Cursed #UnrealEngine knowledge and must pass it on:

UE4 has a kind of Cursed Reflection, in the form of the "ke" console command. They let you call an arbitrary event on an arbitrary actor, by string-name.

also, "ce" calls level BP events! shootertutorial.com/2015/11/09/ue4…
We here in the ex-Unity corner like Reflection, mmmmm. Lovely cursed string-based calling to abuse at our leisure.

Is it good Reflection? NO. Is any Reflection actually "good" in the first place? ALSO NO. So it's really just as good as Reflection!
The best part about this Cursed Reflection is it's been in the engine since, looks like 2015 at least?

So who's to say

it hasn't

a l r e a d y b e e n u s e d i n yo u r p u r c h a s e d a s s e t s
Read 6 tweets
Jul 21
Oh ha I found the Indie Publisher Discourse

So! The statement that deals have gotten worse, with pubs asking for 50% after 100% recoup, is quite accurate.

The counter of "but they give you tons of money!" is also off-base, because

lately they don't take concept pitches either!
So the deal isn't "we give you tons of money, but want all the profits."

The deal is: "we want you to come to us after investing hundreds of thousands of your own dollars. If we like it, we'll give you enough to finish it, and then also never let you earn back your own money"
The deals are predatory, and that so much of the industry is moving this way should absolutely be called out.

It doesn't help that all the budgets are being dragged upwards (by the same pubs), so they'll go "oh but no we NEED a million in marketing funds to stay competitive!"
Read 14 tweets
Mar 24
Anyone know if this is unique Epic research? Or did a new paper drop in the last year that could be the genesis of this?

Order independent translucency was something I thought was simply impossible except maybe at driver level at great cost (depth peeling). So. WOW.
Ah, yeah, I'm hearing the papers have been floating around for a while. Here's an activision one: research.activision.com/content/dam/at…

and I guess there's nVidia and ATI work on the subject too. So. NEAT!
I am, however, faintly ill to discover that what that paper describes is, essentially:

depth peeling, done entirely in a single mega-shader.

And I'd guess that's how Unreal is doing it too. I bet Lumen + DX12 finally gave someone what they needed to do it within reason.
Read 4 tweets
Mar 24
This is WILD. I don't think folks are as excited about this as they should be.

It's a sea change for how to make 3D platforming/action games more accessible. This generalizes in so many ways, if you start designing from the idea that perspective dictates reality.
Or this?

This is coyote time for 2022. It's the same idea, extrapolating intent that diverges from physical reality, but applied to perspective. It looks like it should work, so it does.
Will this make 3D platforming/action games easier in an easily exploitable way? Of course.

Does that matter? Come on. There's clearly an audience for harder games in the space (Hat In Time), but Banjoe Kazooie wasn't really about perfectly timed and aimed melee attacks.
Read 10 tweets
Mar 22
Utterly shocked at how extensive our SkateBIRD credits are on Mobygames. I really hope they found the credits.txt I left for them in the game files (or at least I think I did), cus hand-transcribing all these from the scroll would have been hell D: mobygames.com/game/windows/s…
They actually found the right account to link to for @PartlyAtomic.

Even I didn't know that! (and I still won't list it, cus I just list what folks want, so I don't accidentally unmask anybody)
Speaking of, if you DO see your credit in here in a too-accurate way? You gotta contact them, I don't control these, sorry. But if you need help yelling at 'em just let me know.

(but try to be kind, it at least used to be 100% volunteers, just folks doing their best)
Read 5 tweets

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