How to earn the ETH threshold #1 - Home Advantage 🧵

With the change in system used for hitting the ETH threshold, we need to adapt our approach.
But some people may not want to trade in/out of cards.

Here is a solution…

#sorare
Our Problem - we need to hit 250pts using players who average no more than 240 points combined.

Our Preference - we don’t want to be trading cards week-to-week (which may be the obvious way to beat the new threshold).
Our Solution - exploiting players who score above their average when playing at home.
This should be particularly useful for those targeting higher scarcity thresholds.

Super Rare and Unique cards are illiquid and require a lot of cash to trade week-to-week. This makes trading less viable, so we need cards that we can use regularly, to beat the threshold.
So how can we have a team which regularly scores over the threshold, while remaining below the score cap? Sounds paradoxical, but this is achieved by exploiting home advantage.
I have spoken before about using home advantage on Sorare:

With a 240 cap spread between 5 players, we have two main avenues to go down.

1. Generally even spread around 48 per player, maybe a lower keeper with a few outfielders over 50.

2. Use one player, keeper, with a 0 score, and select 4 others with a cap of ~60 each.
I will look into other tactics + the financially optimal choice in the future, but for now let's assume these are the two general approaches.
Option 1 - Using a playing GK.

• The more conventional method, spreads your cap space across more players, reducing the impact of one player having a bad game.

• With a 48 average per player, you want to look for players between 40-55 L15.
• Our focus is on the greatest home advantage over the cap for the WHOLE team. So, we need to focus on the relative score increase over L15 average.
• What this means is, a player with 40L15 but 45 at home, is better than 45L15 and 50 at home. This is because their scoring increases by 12.5% compared to 11%.
So, we want to target 40-55 L15 players, min25y/o to remove expensive youngsters, who start regularly. You should target cheaper leagues, but this depends on the time period etc.
Examples:
• Chris Cadden
Defender
26y/o
L15 55
Season average 52.8
Season Home Average 60.3
Starts when fit 100%
• Geoffry Hairemans
Midfielder
31y/o
L15 55
Season average 54
Season Home Average 62.3
Starts when fit 89%
• Julio Cascante
Defender
29y/o
L15 49
Season average 51.3
Season Home Average 60.4
Starts when fit 97%
• Robin Propper
Defender
29y/o
L15 47
Season average 47.7
Season Home Average 54.4
Starts when fit 93%
Option 2 - Using a 4-man team + DNP GK.

• The obvious purpose of this is to reduce costs by omitting a keeper, who contributes little score relative to their price.
But, filling a 240 cap with four players requires some quality, potentially canceling out the savings.
• Doing this may have other effects, where scores vary less as there are fewer inputs, yet the impact of one anomaly (great score or bad score) is bigger.
• For this approach, we need higher-averaging players.
While their home averages are what we care about, we want to fill the cap as much as we can to maximise our potential.
Examples:
• Papa N’Diaye
Midfielder
32y/o
L15 61
Season average 62.4
Season Home Average 71.1
Starts when fit 100%
• Luis Reyes
Defender
31y/o
L15 61
Season average 53.9
Season Home Average 64.5
Starts when fit 100%

*While his L15 is currently inflated he is not a good pick, but he has a large H/A swing and may be viable at another time.
• Nicolas De La Cruz
Midfielder
25y/o
L15 59
Season average 60.5
Season Home Average 66.9
Starts when fit 66%
• Gustavo Velazquez
Defender
31y/o
L15 59
Season average 59.9
Season Home Average 68.5
Starts when fit 87%
Lining these four players with a 0 Score Keeper, the cap would come out at exactly 240.
When at home they average 271.8, comfortably over the threshold, without using a keeper.
Of course, the problem with this method is that players play at Home ~50% of the time.
You want players who play at home in the same gameweek. This can either be done by stacking or having depth and selecting the team where everyone is at home.
It is worth noting of course that these players can hit 250 even when they're playing away.

For example, the 4-card lineup above has a season average home and away of 236.7. With scoring variance, this would still hit the threshold at times.
If you’re able to assemble 6-8 of these level cards for less than a 5-card team with a playing keeper, this method may be optimal with rotating.
There are many ways to use home advantage for beating Sorare.

Look for cards with strong home advantage, and create a system that works for you.

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