Today in pulp... how the East German Stasi waged war on the Commodore 64!
We'll need to take this story one byte at a time. Komm mit mir...
In the 1980s if you wanted a home computer in Eastern Europe you generally had two choices: buy a locally produced clone of a Western one...
...or navigate your way around import controls and try to get a Western one. It was tricky, but it was possible.
And if you were an East German with relatives in West Germany then you could try to bring one back with you if you had permission to travel. Many did, and one computer in particular proved very popular...
The Commodore 64 was robust, popular and widely available in West Germany. Although you needed a special Commodore tape recorder you could still plug it into any TV. It became the Western micro of choice for the lucky few in East Germany who could get one.
Plus you could type in your own games from listings in Hobby Computer, West Germany's favourite computer magazine.
But some East German users wanted something more...
Games! East Germany didn't recognise Western copyright laws, so copying home computer games wasn't illegal. At computer clubs across East Germany there was a booming trade in bootleg tapes between avid gamers.
Which, of course, worried the Stasi. You might think they'd be more concerned about citizens using home computers to publish samizdat magazines. Instead they fretted that Western computer games were undermining communist youth.
The Stasi began to infiltrate and report on the games being played at East German computer clubs, and soon had their own prescribed list of suspect titles: possession of one of them could mark you out as a dissident or a malcontent.
Blue Max, Rambo 2, Raid Over Moscow: any of these games was a red flag to the Stasi. Clearly you were a capitalist warmonger or a deranged reactionary if you played 8-bit shoot-em-ups like these.
The Stasi view of East German gamers was withering: they called themselves "freaks", they clearly had a negative attitude and "this could cause serious problems.” Commodore 64 users were warmongers!
But the East German gamers had the last laugh: they simply put up signs in their computer clubs saying no violent military games were allowed. Make love, not war, with the Commodore 64!
More hidden history another time...
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Today in pulp: how do you write a novel in two weeks?
Pulp writing that has to work within specific constraints, which in turn shape the nature of the story. And speed is the biggest constraint of all: you have to write quickly!
But there are ways to make it work for you...
Today a prolific author may write a book every year, but in the 1950s and '60s pulp writer sometimes had as little as two weeks to complete a 50,000 word story and have it ready for print.
That’s 25 novels a year: but at least they got Christmas off!
Writing that quickly is hard, but surprisingly liberating. Pulp writers had to go with their first ideas and had to make them work. There wasn’t time to ‘kill your darlings’ - instead you had to toughen them up and send them into battle!
Today in pulp I'm taking a look back at the Regency Romance series from Signet Books!
Signet's Regency Romance series started in the late 1970s and ran until 2006. Like its rivals Harlequin and Mills & Boone, Signet Regency Romance published a number of titles each month, often to the same formula...
Most (but not all) Signet Regency Romance covers were by Allan Kass, and I can heartily recommend Rhonda Whiting's wonderful blog about this artist, featuring hundreds of scans of his work allankass.blogspot.co.uk
What are the pulp archetypes? Pulp novels are usually written quickly and rely on a formula, but do they use different archetypal characters to other fiction?
Let's take a look at a few...
The Outlaw is a classic pulp archetype: from Dick Turpin onwards lawbreakers have been a staple of the genre. Crime never pays, but it's exciting and trangressive!
Some pulp outlaws however are principled...
As Bob Dylan sang "to live outside the law you must be honest." Michel Gourdon's 1915 hero Dr Christopher Syn is a good example. A clergyman turned pirate and smuggler, he starts as a revenger but becomes the moral magistrate of the smuggling gangs of Romney Marsh.
Given the current heatwave, I feel obliged to ask my favourite question: is it time to bring back the leisure suit?
Let's find out...
Now we all know what a man's lounge suit is, but if we're honest it can be a bit... stuffy. Formal. Businesslike. Not what you'd wear 'in da club' as the young folks say.
So for many years tailors have been experimenting with less formal, but still upmarket gents attire. The sort of garb you could wear for both a high level business meeting AND for listening to the Moody Blues in an espresso bar. Something versatile.