I'm often asked to write "anime-style" music when I work on games.
What makes anime music sound like anime music? Here are five of its most important features: π§΅π
1. "Circle Progressions" β¨
Modern Japanese music takes heavily from American gospel and jazz.
Listen to this excerpt from Marvin Sapp's "Never Would Have Made It".
You'll hear this chord sequence EVERYWHERE in anime music.
It's one of many "circle" progressions, named because it follows the musical "circle of fifths", common in jazz and classical works.
Here it is in the opening to Spy Γ Family:
Another well-known circle progression in anime music is the "Royal Road", or ηιι²θ‘ in Japanese β an ironic reference to its status as a "hit-maker".
Here it is in the opening to Madoka Magica. It's impossible to overstate how ubiquitous it is.
Here it is again in Rick Astley's "Never Gonna Give You Up".
This is my favorite music fact. You can literally put this melody over 50% of anime openings and it'll work.
2. Long-Form Melodies β¨
Melodies in anime music tend to consist of long phrases with many syllables per line.
Listen to the chorus in the opening theme for Chainsaw Man β the repetition gives way to an impressive melodic phrase that lasts an entire four bars.
Melodies in anime music also tend to have more notes than those of Western music.
This is likely because Japanese is a "low information density" language β more syllables are needed. This property often carries over into instrumental music.
(Chart: Tofugu)
3. Syncopation β¨
Anime music tends to employ "syncopation", the emphasis of the "in-between" beats in a song.
Listen to this BGM track from the anime True Tears. Most (but not all) of the violin and chord changes are syncopated.
By the way, most anime BGM can trace its roots back to British "light music" from the 1940s-60s:
4. Through-Composition β¨
This is a technique where music is written from point A to point B, with little to no repetition of sections. Most anime BGM is written in this format.
It was a common trait of British light music β and, incidentally, of traditional Japanese music.
Through-composition doesn't usually apply to vocal or pop music, but what /does/ apply to vocal music in anime is the use of unique lyrics in the first and second choruses β unlike Western music, which tends to repeat the first chorus verbatim.
5. Maximalism β¨
Vocal music in anime tends to be written with "maximalist" arrangements β complex, active arrangements filled to the brim with as many details as possible.
Just listen to the opening theme from Anne Happy:
This is in stark contrast to traditional Japanese music, but the complexity of sound gives listeners something new to hear every time.
I put all these elements to work in the music I write for myself and my clients.
You can reach me via DM or by email at atelierjoshua@gmail.com.
Additionally, if you're interested in the inner workings of the "Royal Road" chord sequence, I wrote an EXTREMELY in-depth guide on it and its variations, with examples from game and anime music: joshuataipale.gumroad.com/l/royal-road-gβ¦
Just plugging my friendβs AMAZING cover of Kick Back:
Kondo's music is memorable in part because it's easy *to* remember.
A standout example is "Ocarina of Time" β he limited himself to five tones to make gameplay accessible. You'll find that many of his melodies are made up of short, repeated fragments.
2. Mode = Mood β¨
Kondo's music is highly organized. This is reflected in his use of modes β he tends to write with one throughout a piece.
They're like color palettes. Ocarina of Time's battle theme is written almost entirely in the Diminished mode.