Joshua Taipale Profile picture
Jan 1, 2023 β€’ 19 tweets β€’ 7 min read β€’ Read on X
I'm often asked to write "anime-style" music when I work on games.

What makes anime music sound like anime music? Here are five of its most important features: πŸ§΅πŸ‘‡
1. "Circle Progressions" ✨

Modern Japanese music takes heavily from American gospel and jazz.

Listen to this excerpt from Marvin Sapp's "Never Would Have Made It".

You'll hear this chord sequence EVERYWHERE in anime music.
It's one of many "circle" progressions, named because it follows the musical "circle of fifths", common in jazz and classical works.

Here it is in the opening to Spy Γ— Family:
Another well-known circle progression in anime music is the "Royal Road", or ηŽ‹ι“ι€²θ‘Œ in Japanese β€” an ironic reference to its status as a "hit-maker".

Here it is in the opening to Madoka Magica. It's impossible to overstate how ubiquitous it is.
Here it is again in Rick Astley's "Never Gonna Give You Up".

This is my favorite music fact. You can literally put this melody over 50% of anime openings and it'll work.
2. Long-Form Melodies ✨

Melodies in anime music tend to consist of long phrases with many syllables per line.

Listen to the chorus in the opening theme for Chainsaw Man β€” the repetition gives way to an impressive melodic phrase that lasts an entire four bars.
Melodies in anime music also tend to have more notes than those of Western music.

This is likely because Japanese is a "low information density" language β€” more syllables are needed. This property often carries over into instrumental music.

(Chart: Tofugu)
3. Syncopation ✨

Anime music tends to employ "syncopation", the emphasis of the "in-between" beats in a song.

Listen to this BGM track from the anime True Tears. Most (but not all) of the violin and chord changes are syncopated.
By the way, most anime BGM can trace its roots back to British "light music" from the 1940s-60s:
4. Through-Composition ✨

This is a technique where music is written from point A to point B, with little to no repetition of sections. Most anime BGM is written in this format.

It was a common trait of British light music β€” and, incidentally, of traditional Japanese music.
Through-composition doesn't usually apply to vocal or pop music, but what /does/ apply to vocal music in anime is the use of unique lyrics in the first and second choruses β€” unlike Western music, which tends to repeat the first chorus verbatim.
5. Maximalism ✨

Vocal music in anime tends to be written with "maximalist" arrangements β€” complex, active arrangements filled to the brim with as many details as possible.

Just listen to the opening theme from Anne Happy:
This is in stark contrast to traditional Japanese music, but the complexity of sound gives listeners something new to hear every time.
I put all these elements to work in the music I write for myself and my clients.

Here's a bit of a song I wrote for @glassheartproj. It's called "The CafΓ© on Bridge St."
And that's a quick overview of the elements that make anime music, "anime music"!

If you found this thread useful:

1. Follow me @atelierjoshua for more on game music
2. RT this thread to help other game devs and musicians:
If you'd like to hire me to write anime music for your game (or anime), you can check out my portfolio here: atelierjoshua.co/music

I've worked on @skybrotherforce and @8SEN_ANIME as of late. ☺️

You can reach me via DM or by email at atelierjoshua@gmail.com.
Additionally, if you're interested in the inner workings of the "Royal Road" chord sequence, I wrote an EXTREMELY in-depth guide on it and its variations, with examples from game and anime music: joshuataipale.gumroad.com/l/royal-road-g…
Just plugging my friend’s AMAZING cover of Kick Back:

β€’ β€’ β€’

Missing some Tweet in this thread? You can try to force a refresh
γ€€

Keep Current with Joshua Taipale

Joshua Taipale Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @atelierjoshua

Nov 3, 2022
⚠️ Game Devs ⚠️

When commissioning music, you want to ensure that you get what you're looking for.

As a composer, there are 5 things I want to know when you hire me. Defining these will save time and effort for both you + your composer.

Let me give you a template to use: πŸ§΅πŸ‘‡
1. "Hi, we're looking for a ___ theme."

- [ menu ]
- [ stage ]
- [ battle ]
- [ character ]
- [ cutscene ]
- [ town ]
- [ etc. ]

Defining the category sets my expectations accordingly. A battle theme will probably require different music than a town theme would.
2. "It will be used for/during ___ ."

- [ the tutorial fight ]
- [ the water stage ]
- [ the central town ]
- [ the cutscene where... ]
- [ etc. ]

Narrow down the category by providing context. Crucially, relate it to the gameplay β€” What will the player be doing or feeling?
Read 14 tweets
Nov 2, 2022
A thread on using compression to make things "punch" β€” for voiceover artists, sound designers, and music producers:

I didn't "get" compression until I realized this.

First, a word from Masahiro Sakurai on animation. I'll explain how this ties in in a second: πŸ§΅πŸ‘‡
Take a look at this clip from Sakurai's YouTube channel:

(Source: )
It sounds counterintuitive, but if you want to make a voice line or sound effect really POP, you need to

EXAGGERATE

the difference between the transient and tail of a sound.

But how do you do this? ⬇️ Image
Read 11 tweets
Nov 1, 2022
I write a lot of vocal songs for video games and animation.

Since most of my work is remote, I can't usually direct vocalists in realtime. Miscommunication = wasted time.

I'll show you how to prepare a "vocal package" to send your singers so they have everything they need: πŸ§΅πŸ‘‡
1. I render all my melodies with a sawtooth synth. 🎀

It stands out against the backing track so it can be heard clearly.

I'll demonstrate using my demos for "Cross the Line", the main theme of @GriptapeHavok.
2. Next, I export the melody + harmonies separate from the instrumental and label them accordingly. 🎀

This allows the vocalist to mute or solo them as needed.

I make sure to export from the start of the project so that everything is synced up right away.
Read 11 tweets
Oct 31, 2022
Five lessons from the music of Koji Kondo:

πŸ§΅πŸ‘‡ ImageImage
1. Keep it simple. ✨

Kondo's music is memorable in part because it's easy *to* remember.

A standout example is "Ocarina of Time" β€” he limited himself to five tones to make gameplay accessible. You'll find that many of his melodies are made up of short, repeated fragments. ImageImage
2. Mode = Mood ✨

Kondo's music is highly organized. This is reflected in his use of modes β€” he tends to write with one throughout a piece.

They're like color palettes. Ocarina of Time's battle theme is written almost entirely in the Diminished mode.

🎧 Image
Read 9 tweets
Oct 30, 2022
Game Devs:

Do you want to write music for your games?

I've studied game music for over a decade, and composed hundreds of my own. I'll tell you everything you need to know.

Here are 4 steps to get you started, with free resources: πŸ§΅πŸ‘‡
1. Download a DAW or score editor 🎢

A DAW (Digital Audio Workstation) is used to produce + edit music.

Free DAWs:
- reaper.fm
- bandlab.com/products/cakew…

A score editor is used to write + play back sheet music.

Free score editor:
- musescore.org
I recommend a DAW for most situations, but score editors are useful for the pre-production phase.

You can even export the MIDI (note) data from a score editor and import it into any DAW.

It's okay if you can't read music, but it's easy to learn: teoria.com/en/tutorials/r…
Read 18 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Don't want to be a Premium member but still want to support us?

Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal

Or Donate anonymously using crypto!

Ethereum

0xfe58350B80634f60Fa6Dc149a72b4DFbc17D341E copy

Bitcoin

3ATGMxNzCUFzxpMCHL5sWSt4DVtS8UqXpi copy

Thank you for your support!

Follow Us!

:(