1/4 So what's the idea of the "universal #AR tracker" I'm working on?
We have:
- Surface tracking (including multiple points on vertical and horizontal surfaces)
- Image tracking
- Spatial (device) tracking
- Head / Face / Hand / Body / etc.
2/4 I'm working on a wrapper that allows seamlessly passing objects from one to another, let's say grab an object by hand from surface/image/space in #AR.
To do it, all objects are processed in world space and the wrapper has methods to smoothly attach them to various trackers.
3/4 This is very different from animations or reparenting: the transition of position and rotation is always smooth in any conditions and looks super natural.
4/4 The most important part is freezing: any object can be fixed in space at any moment, and smoothly return to any tracker on another trigger. I'll show some demos later. #AR
5/ What's cool, I separated all this logic from the engine interface. So I will be able to quickly port it from Meta Spark to any engine that supports javascript, such as Snap Lens Studio, 8thwall, TikTok Effect House (when they introduce scripting and so on).
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