Johan Holm Profile picture
Jan 8, 2023 23 tweets 7 min read Read on X
2023 games thread: a small review of every game I play and like. Ratings:
[★] Neat and worthwhile, but limited in scope / quality.
[★★] Stronger games falling short somewhat in concept, scope or execution.
[★★★] All-time greats.
Sylvie's Slime Time [★]. Super short but the last level rules, lots of different ways to approach traversing the space. Image
Creaks [★]. Pretty cute with enough meat to the puzzles and variety in gimmicks to sustain itself. Image
That Dream Again [★]. Dazzling nostalgia, but has no chill in getting you bouncing and flying around its tight landscape. Image
Snake Memory [★]. Cool little platforming challenges with catchy music, though I do kind of wish the flags remained. Image
Luigi Floating on an Egg Over the Sea [★]. Straight-forward autoscroller, but does a lot with its few components. Image
Super Mario World 2: Yoshi's Island [★]. Charming, downright beautiful in places, decent platforming but a bit awkward with the gimmicks and puzzle bits. Image
The Cats Bahamas [★]. Fun little dynamics to figure out, often comes down to each boat having a linear path to go forwards and/or backwards to access different points at the right times. Ending goes hard. Image
[fr0g] clan official server 24/7 zk map [★]. Satisfying movement with wild obstacles, haphazard level design makes for surprisingly few dead ends while really pushing routing. Image
Dicey Dungeons [★]. Some cool characters and rules to explore, but any serious strategy is limited by its rng, and using dice for singular never stops being annoying. Image
Sluggish Morss: ɯnʇıuıɟuı p∀ [★]. Expands the previous a lot in dialogue and visuals, a really poetic rumination on time and cosmic purpose. Image
Super Mario 3D World + Bowser's Fury [★]. The rolling and diving is really fun. Tight levels, slightly gimmicky as a rule with few blunders or stand-outs. Not very replayable since stars are as much secrets as challenges. BF is like a less bad sunshine, boring level design. Image
Sid Meier's Civilization V [★]. Huge step up in UX, while giving diverse and interesting options to explore and optimise. Spirals out of scale to be messier and less interesting than to start, not helped by awful AI and vague diplomacy. Image
Gunbird 2 [★]. Slightly slower characters but melee and charged uses for meter is cool, and there's some real fancy bullet patterns and overlays from early on. Rotating coins and gems I'm not as sold on, and no powerups for shooting boss parts is a shame. Image
Atlantis no Puzzle [★]. Cool mix of mapping out interconnected rooms, exploring item interactions and deducing the path of progress given those. Image
Riven [★]. Excellent worldbuilding and exploration with some good light puzzling along the way, but both of the major tests aren't entirely sensible in-universe nor flawless in logic, plus some obscure ways to progress that should've had a fallback route. Image
The Legend of Zelda [★]. Gets the basics right with solid enemy design and a compelling world to explore and navigate. Dungeons are fine generally, get a bit silly towards the end but some high points too (like bats with statues shooting fireballs). Image
Soft Kitten Experience [★]. Some cool tricks and satisfying rhythm-making in figuring out a routine for levels. Gravity is a bit of a downer, fair for a level as a gimmick and switch-up but beyond that a bit pointless and tedious. Image
Strikers 1945 [★]. Solid fundamentals, no bells or whistles, swamps you with enemies without being able to just shoot your way out of overlaps. No way I'm using anything but Spit Fire though, and as I descrub at shmups I'm not warming up to how reliant progress is on bombs. Image
Cocoon [★]. Puzzles don't require much thinking and wait to unlock info that slightly alters the solution for some tedium (especially juggling orbs), but they do work to show off creative interactions of the mechanics in a cool setting and towards the very end it's a bit tricky. Image
Slay the Spire [★]. Solid fundamentals with card management and structure, even if it takes a bit long to unlock stuff. Bit too limited in build agency and variety (random relic obtainment limits it a lot), but fun to happen upon combos and interactions a while. Image
Bloodstained: Curse of the Moon [★]. Solid movement and economy, if very forgiving levels. Characters can be neat to juggle hp on with attached upsides (money boss is cool), but quickly gets repetitive both in strategy and skips (favoring Gebel), plus discordant instant kills. Image
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More from @JohanSHolm

Jan 15, 2022
2022 games thread: a small review of every game I play and like. Ratings:
[★] Neat and worthwhile, but limited in scope / quality.
[★★] Stronger games falling short somewhat in concept, scope or execution.
[★★★] All-time greats.
Yugo Puzzle [★★]. Early on the gleeful bouncing is unintuitive in a comical way, and once that's internalized it makes for really wild possibilities despite small, concise levels. Jelly is a bit more minimalistic, less brain load, but this manages to do more with fewer pieces. Image
Downwell [★]. Really cool platform shooting, but too fast. A glitch making it run slowed down was more enjoyable kind of, at least doing combos. Having the best gun to start is nice for making deaths feel better, but at full speed nearly every other gun is awful. Image
Read 49 tweets
Jan 1, 2021
2021 games thread: a small review of every game I play and like. Ratings:
[★] Neat and worthwhile, but limited in scope / quality.
[★★] Stronger games falling short somewhat in concept, scope or execution.
[★★★] All-time greats.
Star Fox 64 [★]. A charmingly clunky 3D shmup with plenty of routes to explore. There’s some room to test the player, but it fails to do so cleanly, relying more on messy gimmicks and the less functional all range mode, as well as extreme punishments for tiny mistakes. Image
N Step Steve: part 1 [★]. A superior version with better pacing compared to its 5 Step predecessor. Most main puzzles are sort of automatic showpieces that teach the rules and interactions, while the secrets are proper challenges and reveal some surprising consequences. Image
Read 51 tweets
Mar 4, 2020
I'll try to tweet out every game I play and like in 2020. Rated out of 3: 1 is a bunch of neat and nice games but nothing too special; 2 is a decently long list of good games, lots of variety; 3 is my favorites, currently exactly 10 games so it's a rarity.
Touhou Luna Nights [⋆⋆]. Smooth movement and great fast-paced ranged combat. Time mechanics and grazing work great for bosses, though not so well for platforming/enemies so that gets a bit gimmicky/tedious later, and the structure is very basic too.
Snek [⋆]. My favorite from the @st33d library, neat little game with the frustrating controls being front-loaded as opposed to some other puzzlescript games with weird rules/movement where the further you get, the more weirdness is unravelled. Surprisingly simple by the end.
Read 63 tweets

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