John Nephew Profile picture
Jan 11 10 tweets 3 min read
This EFF article making the rounds is well worth reading, but I think it has some significant shortcomings in understanding the #OGL and its role in RPG publishing.
eff.org/deeplinks/2023… via @eff
I think it missed the boat on understanding the role of both Product Identity and Open Game Content. The original D&D 3.0 SRD contained ZERO product identity. Designating it ALL as OGC meant that no one had to parse the legal minutiae of "is this specific thing protected by
copyright?" -- just use it.

The trade-off was that we agreed to designate Open Game Content in our material in turn.

Product Identity, in contrast, was a term that gave publishers confidence to add their own material to the body of OGC without for example diluting trademarks or
providing an open license to creative elements over which they wished/needed to retain control.

Product Identity was not something WotC needed -- it was something to give publishers LIKE US confidence to designate OGC without fear of giving away everything. This was especially
important when third party licensing was involved.

If say you want to make an OGC Lord of the Rings game, you want to have an OGC game description of Gandalf but you might make the name "Gandalf" Product Identity. Someone could cut and paste your entire game description of
Gandalf, change his name to "Steve," and insert him as a powerful wizard in their own game setting, as long as they complied with the OGL.
The #OGL is an agreement within game publishing field about how to do things -- how to borrow and share game material; how to file off serial numbers without raising someone's hackles (b/c they designed Product Identity to tell you which specific serial numbers were a concern).
People DO designate as Open Game Content things that absolutely are subject to/protected by copyright! Nothing requires a participant to designate any Product Identity, and OGC includes"any additional content clearly identified as Open Game Content by the Contributor."
You can make a picture, a poem, or a musical score and release it as OGC if you like. And anyone who complies with the OGL can add it to their derivative work, regardless of whether or not that specific situation might qualify as Fair Use.
From the beginning, the #OGL was not simply about what we could take from WotC; it was about helping creators confidently share and perpetuate a commons of gaming that was in fact obstructed by legitimate concerns about legal ambiguities and potential litigation.

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More from @JohnNephew

Jan 12
We somehow have passed into an age in which the scribes of The New Republic weigh in upon the licensing minutiae of the roleplaying game industry.

I mean, uh, wtf.

newrepublic.com/article/169978…
This is a section in an article in the magazine where my Dad used to read arguments about Reaganomics and the Iran-Contra scandal. Image
My inner 13yo who was selling hand-written D&D modules of my own writing and illustration to other kids in Junior High is very confused.
Read 5 tweets
Jan 12
Thoughts from @elektrotal are always valuable. I think this is the pattern from history. But is it the same today? Why might it be different? I'm quote-tweeting because he set me off thinking in a different direction. Not sure if it's the right direction.
I've been an RPG industry pro since 1986; started my own company in 1990, @atlasgames. We've survived quite a few industry extinction events, and have managed to pull through while also seeing many friends and colleagues not make it. While I started as a writer, more of my career
has really been on the business side. I don't know if I'm a better publisher than writer, but I keep meeting people who rolled higher in their RPG Design Talent attribute and it seemed more helpful to facilitate getting their stuff to an audience rather than working on my own.
Read 30 tweets
Jan 11
Another must-read missive from @doctorow (even if I disagree on the margins)
@doctorow The margin where I disagree with the EFF article has to do with the historical context of the OGL and its role in sidestepping what were clearly open legal questions at the time it was put forward. Longer thread of mine:
And the context of the personal experience of people like Peter Adkison and Ryan Dancey with (a) attempting to use the Fair Use principle and getting sued, and (b) seeing D&D almost get tossed into copyright limbo & dispute if TSR had gone bankrupt.
Read 6 tweets
Jan 11
Another thing to remember about the #OGL is how I think it was shaped by two events of the 1990s.

First was the start of Wizards of the Coast. The Primal Order, their first product, resulted in a lawsuit from Palladium Games because they included conversion appendixes for a
variety of RPG systems. (TPO was a "capsystem" product meant to be added on your game of choice.) This is exactly the sort of thing that people are now claiming is obviously fair use. It was not so obvious, as Wizards well knew!
The threat was so grave and existential that a new corporation, Garfield Games, was formed just to publish Magic: The Gathering, so that it could get investment that would not be threatened by the possibility of the whole company being destroyed by the Primal Order litigation.
Read 14 tweets
Jan 10
Since people are having fun with speculation, let us suppose that @Wizards_DnD has the ability to unilaterally declare "This agreement is, along with the OGL: Commercial, an update to the previously
available OGL 1.0(a), which is no longer an authorized license agreement."
One interpretation is that this is declaring that WotC is no longer releasing material under the OGL1.0a, and will henceforth use this new license. But they want to evade paragraph 9 of the 1.0a, which reads "You may use any authorized version of this License to copy, modify and
distribute any Open Game Content originally distributed under any version of this License." They are assuming for themselves an implied ability to DE-authorize previous versions of the license, which is not clearly enumerated in the original OGL.
Read 31 tweets
Jul 22, 2021
Hey, the new EU rules for imports are a big headache. We have to deal with them as a publisher sending our own stuff (including mail orders and Kickstarter rewards); and we also have done worldwide fulfillment for a number of other companies. We've spent a lot of time looking at
all our options, and I just sent out a long message to our staff and clients, and thought I might just share it on Twitter in case it is of value for other industry colleagues.
The first thing to note is that this is about the 27 countries of the European Union. That does not include the UK, Norway, Serbia, or Switzerland, for example. Only the EU, not "Europe."
Read 38 tweets

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