Wizards of the Coast is doing everything in its power to turn the camera away from itself in this moment. At its heart, this is nothing more than classic corporate greed corrupting a beautiful game enjoyed by millions of players.
Under the OGL 2.0, it STILL:
- Renders Kickstarters unfeasible - If Wizards had to pay 20% of their revenue, they'd be bankrupt
- Is not an Open license by definition, open means open
- Forces creators into a one-sided contract to continue making content they've made for years
- Claims that large companies are the reason for these changes, despite the fact that no company has taken money, or even threatened to remotely overshadow them, by using D&D's Open Content—NOT their protected IP. Even Pathfinder is miniscule compared to the scale of WotC.
- Turns an issue of Openness into an opportunity for Wizards to divide and conquer. This company makes $1,300,000,000 a year and is vilifying companies that make $750,000: the equivalent of what they make in 5 and a half hours.
- Lies about 1.1 being a draft. Drafts do not come with contracts attached. Further, it was never called a draft in their meetings with creators: in the same meetings where they were supposed to feel safest, according to Wizards.
- Unfairly punishes and cripples countless small businesses that have been following the bilaterally agreed upon rules and using only Open Content, without violating or misusing any of Wizards' IP, for 23 years.
The only answer is to leave 1.0a untouched. If they want to make OneDnD require signing 2.0, that's up to them.
#Wotc Forces creators into a one-sided contract just to make the content they were already planning to under 1.0a. They can't benefit from the grace period without agreeing to OGL 2.0.
+ they know that's not how crowdfunded campaigns planning goes