Also don't forget to check out @MrPinci19's Twitter as well! He's a very talented music porter and composer, his Happy Journey port was incredible and has other amazing original works too ๐ถ
Klee was made with the Player GFX Kit I showcased months ago, making this another great example of what can be done with my powerful player GFX system :)
@Lint_ No document but:
.COL files are just CGRAM dumps, 5-bits color information. It's size is 0x200 bytes.
.CGX are standard SNES graphics files, you need to determine by yourself if they're 2bpp, 4bpp, 8bpp or mode 7 graphics (8bpp). You can open these with YY-CHR(dot)NET
1/?
@Lint_ .OBJ and .OBX files are animation data with OAM-like format and up to 128 frames.
.OBJ files can host up to 64 tiles for each frame, while .OBX can host the entire OAM in it (128 tiles)
The header at the end of each file has useful information which I haven't figured out nor I have cared enough to investigate it. I'm ignoring it in OBJ Viewer (my tool) and there's no problem with that so far.