lx5 Profile picture
Jan 25 โ€ข 5 tweets โ€ข 3 min read
The Spark Knight #Klee from #GenshinImpact arrives in #SuperMarioWorld ๐Ÿ€๐Ÿ’ฅ

Player graphics made by @Carld923
Music ported by @MrPinci19

Check out the following tweets for more information and the full showcase video! ๐Ÿงต
Full showcase video. A lot of effort was put into it, please watch it!

Check out @Carld923's Twitter, he's going to be posting GIF animations featuring Klee and other images where he shows off his pixel art skills! ๐ŸŽจ

He even might start taking comissions soon ๐Ÿ‘€

Also don't forget to check out @MrPinci19's Twitter as well! He's a very talented music porter and composer, his Happy Journey port was incredible and has other amazing original works too ๐ŸŽถ

Klee was made with the Player GFX Kit I showcased months ago, making this another great example of what can be done with my powerful player GFX system :)

โ€ข โ€ข โ€ข

Missing some Tweet in this thread? You can try to force a refresh
ใ€€

Keep Current with lx5

lx5 Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @TheLX5

Jul 29, 2020
@Lint_ No document but:
.COL files are just CGRAM dumps, 5-bits color information. It's size is 0x200 bytes.

.CGX are standard SNES graphics files, you need to determine by yourself if they're 2bpp, 4bpp, 8bpp or mode 7 graphics (8bpp). You can open these with YY-CHR(dot)NET

1/?
@Lint_ .OBJ and .OBX files are animation data with OAM-like format and up to 128 frames.

.OBJ files can host up to 64 tiles for each frame, while .OBX can host the entire OAM in it (128 tiles)

2/?
@Lint_ Their format is appended on the image.

The header at the end of each file has useful information which I haven't figured out nor I have cared enough to investigate it. I'm ignoring it in OBJ Viewer (my tool) and there's no problem with that so far.

3/3
Read 4 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Don't want to be a Premium member but still want to support us?

Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal

Or Donate anonymously using crypto!

Ethereum

0xfe58350B80634f60Fa6Dc149a72b4DFbc17D341E copy

Bitcoin

3ATGMxNzCUFzxpMCHL5sWSt4DVtS8UqXpi copy

Thank you for your support!

Follow Us on Twitter!

:(