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How does #ONE Limited compare to other recent formats? We can look at trophy-winning decks compiled by @17Lands to get a reasonable, if imperfect look.
First, ONE is ๐ฏ๐ ๐ณ๐ฎ๐ฟ the fastest environment we've seen recently, in terms of turns/game:
It's also predominantly a 2-color format. This table is sorted by mean number of cards in a third color -- trophy-winning ONE decks feature fewer than 1, on average. There is a lot of variation in this dimension across formats, and ONE is among the lowest.
Trophy-winning decks in ONE also skew a bit lower in average rarity, or at least, 70% of non-basics in trophy-winning decks are commons, which is a bit higher than typical.
I don't think this is the same as saying that ONE is a "pauper" (versus "prince") format.
Consistent with its status as a very fast format, ONE is the most play-advantageous format we've seen recently. In games played trophy-winning decks, being on the play is associated with an additional 3.9% win rate!
We've also seen a fairly high propensity to mulligan.
The typical trophy-winning ONE deck plays slightly fewer lands than average, at 16.6 lands/40 cards.
ONE is typified by a fairly high number of artifacts, a fairly low number of creatures, and not many enchantments, on average. Note that this artifact count is probably an underrepresentation, given the prevalence of Mites as the characteristic token.
Finally, in keeping with its status as a "fast" format, the average MV of non-land cards in trophy-winning decks is quite low, at 2.74. One=drops play a large role, and there is some hint here of the "u-shaped" phenomenon I've heard @Chord_O_Calls discuss.
If you have ideas for other interesting cross-format comparisons to investigate, please let me know!
And if you think this is cool, and want to see it again, let me know with โค๏ธ&๐ -- it's the best way for me to know what's resonating.
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What does a typical RG trophy deck look like in #ONE Limited?
Aggregating across 2,308 trophy-winning decks, it looks something like this ๐. Oil up, proliferate, and repeat.
A ๐งต, with a "typical" trophy-winning build for each color pair โฌ๏ธ
For each of these, I'm looking at all trophy-winning decks with a copy of the relevant #2CUDS. Cards are sorted by number of copies in those trophy-winning decks (I put lands at the end, though). The @karsten_frank-inspired methodology is described here: strategy.channelfireball.com/all-strategy/hโฆ
The next-most-prolific trophy winner is Bladehold War-Whip in RW. Barbed Batterfist loves the War-Whip, and Bladegraft Aspirant fits right in. Then just look for the stronger Equipment more generally, and quality removal.
๐งตA thread about human ingenuity, civic virtue, and the public good!
You're probably familiar with the Phyrexian-language variants of several Praetors and other Phyrexian-aligned cards, including some full-art lands in the upcoming set, Phyrexia: All Will Be One...
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You can actually see all of these by searching for
Each of those cards' Scryfall page actually has the Phyrexian name, type, and Oracle text of the card -- but if you inspect it closely, you'll see that those characters are actually text, not an image!
LEGO seems like a reasonable analogue to Magic -- ostensibly a toy/game, but with many adult fans, a system that allows interoperability across time, lots of room for creativity, etc
I was going to observe that "you don't hear LEGO fans complaining about product fatigue", but๐งต
I actually looked around, and there is at least some of that! For example, "Is LEGO releasing too many new parts?" reddit.com/r/lego/commentโฆ
"Has LEGO released too many direct-to-consumer sets?" brickset.com/article/53640/โฆ (the comments on this are eerily familiar๐)
๐ ๐๐ต๐ฟ๐ฒ๐ฎ๐ฑ ๐ฎ๐ฏ๐ผ๐๐ ๐ข๐ฟ๐ฒ๐ผ๐
Most Oreo purchases are made by Casual Oreo Consumers; walking down the cookies/snacks aisle at the grocery store and more or less spontaneously deciding to buy them.
There are a huge number of varieties and flavors of Oreos...
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...and part of the reason for this is that Nabisco wants each shopper to have some kind of Oreo that appeals directly to them. Some prefer peanut butter, some like ridiculously sweet things, some are on a diet, some are ๐บ๐๐๐ ๐๐ ๐โ๐๐๐๐๐ fans...
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Regardless of your predilections, there exists a perfect Oreo for you. If the "classic" Oreo was the only option, I suspect many shoppers might move on down the aisle to the Pepperidge Farm section.
The ๐๐ข๐จ๐ช๐ค ๐๐ข๐ต๐ข ๐๐ค๐ช๐ฆ๐ฏ๐ค๐ฆ
๐ง๐ฃ๐ผ๐ฑ๐ฐ๐ฎ๐๐ ๐๐ฎ๐น๐น ๐ผ๐ณ ๐๐ฎ๐บ๐ฒ๐
I listen to a lot of podcasts. This thread recognizes my favorites -- those I've listened to the longest, those I most eagerly anticipate, and those I most readily recommend to others.
The first, and most obvious member of the PHoF is @maro254's ๐๐ฟ๐ถ๐๐ฒ ๐๐ผ ๐ช๐ผ๐ฟ๐ธ. It's an entire game design education in 30-60 minute chunks, and is nearing its 1000th episode!
DtW is what got me hooked on Magic. I devour(ed) every episode, and have listened to many of them twice. If you are one of the few people following me who hasn't listened Mark's enthusiastic-yet-informative discourse on a huge range of subjects, fix that.
Another cool thing in this article -- and something I've never seen elsewhere: I used @karsten_frank's deck aggregation method to make archetype-average Limited decks for each two-color pair and every #2CUDS in the set.
How is this possible without the @17Lands public data? Well, they *do* post trophy decklists, so I just made "typical trophying decklists" by looking at the bundles of cards that most often appear in winning decks. For example...
I recommend using @archidekt's playtest functionality to goldfish with these -- it's a fun way to see how the cards interact and get used to the play patterns.
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