#PhysicsFactlet
An attempt to explain what tensors are for people with high-school Math (if you are a mathematician, this thread is not for you).

Not sure why, but tensors are often introduced in a very confused way, that makes them look more scary than they actually are.

1/
Let's assume you are familiar with matrices (if you aren't, chances are you don't care what a tensor is), so the fact that multiplying rows by columns a row vector with a column vector yields a scalar (i.e. a single number) should be no surprise to you.

2/ A schematic representation of a row vector multiplying a col
If we make a column of row vectors, we can repeat the process for each of them and put the results also in a column, resulting in the usual multiplication of a matrix by a vector.

3/ Schematic representation of a column of row vectors multiply
As a convention, we don't write the brackets around all the row vectors we put in a column, so our "matrix" looks a lot like a rectangular (in our case, square) array of numbers. But it is important to keep in mind that it is in fact a column of row vectors.
4/ A schematic representation of a square matrix multiplying a
As the result of multiplying a row vector with a column vector is a scalar, and the result of multiplying a matrix with a column vector is a column vector, if we multiply a matrix by both a row and a column vector, we get a scalar.

5/ Schematic representation of a row vector and a column vector
Now, what happens if, instead of putting our row vectors in a column, we put them in a row? The usual row-by-column rule still applies, the only difference is that now the result is going to be a row vector.

6/ Schematic representation of a row of row vectors multiplying
So, the weird object we created results in a row vector when multiplied by a column vector. In other words, if we want to get a scalar, we need to multiply it with two column vectors, not a row and a column vector like for a matrix.

7/ Schematic representation of a row of row vectors multiplied
This is an example of a "tensor". It is a lot like a matrix, but you need to multiply it by a different number of vectors in order to get a scalar. You can build object that requires multiplication by any number of vectors you want to finally get a scalar.
8/
A useful way to classify them is by using two numbers to say how many row/column vectors you need to multiply them by in order to get a scalar. In this language a matrix is a (1,1) tensor, while the weird "row" thing we created would be a (0,2) tensor.

9/
What people do is to write them in components. The components of the vector v⃗ are labelled as vᵃ if it is a column vector, and vₐ if it is a row vector, so a row-by-column multiplication for a matrix M will look like

10/ Matrix multiplication written explicitly in components.
To save space it is common practice not to write the summation symbol, and implicitly assume that equal indices are summed, i.e.

11/ Matrix multiplication written explicitly in components using
There is of course a LOT more to say about tensors, but this is well beyond the scope of this already too long thread.
Point is, tensors are not the scary objects they are often depicted to be. They are a lot like matrices with a few more inputs 🙂

12/12

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More from @j_bertolotti

Sep 12, 2022
#PhysicsFactlet (342) Lagrange multipliers
Strictly speaking Lagrange multipliers are not "Physics", but they are so useful to solve so many Physical problems, that it is definitively worth looking at them.
1/
Before we even introduce them, let's solve a super-simple problem, which will form the basis for our motivation to look into Lagrange multipliers:
Find the minimum of the function f=x²+y².

Yes, I can hear you shouting x=y=0, but let's still do the calculation.
2/
The way you find the minimum of a function is to check the points where all the partial derivatives are zero (in this case we have 2 variables, so we will look at the partial derivatives with respect to x and y): df/dx=2 x, df/dy=2y --> 2x=0, 2y=0 --> x=y=0.
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Sep 11, 2022
#PersonalOpinionOnOldishGame
You can't really finish #MonsterHunterWorld, but I have played as much as I am going to (100+ hours), so here are a few thoughts about it.
TL;DR: it is a good game with some incomprehensible flaws.
1/
Monster Hunter: World is the Nth (with N being a large integer) game in the the Monster Hunter series, but it was the first one I ever played (the new one, Monster Hunter: Rise is only on Nintendo Switch).
2/
The story is non-existent, so let's ignore it. It is just a poor excuse for you to run around some well designed maps hunting and killing dinosaur-like monsters.
There are only 5 maps in the base game, but they are large enough not to be too repetitive.
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Jul 18, 2022
#PhysicsFactlet (335)
Yesterday, at a small playground where my son was playing, I saw this Kugel fountain, so here comes a short thread about Kugel fountains and how they work.
🧵 1/

(Alt Text: a Kugel fountain slowly rotating in a sunny day.)
First of all, what is a Kugel fountain?
There are a few variations on the theme, but usually they are big stone spheres, sitting on a hemispherical hole, with water flowing from below. Despite their weight, they can spin with a small push, and keep spinning for a long time.
2/
How does it work?
It can't be buoyancy, as the stone sphere is a a LOT more dense than the water (we all have direct experience of stones sinking when you put them in water, and this one is not any different).
3/
Read 10 tweets
May 13, 2022
#PhysicsFactlet (331)
"Anderson localization" is a weird phenomenon that is not well known even among Physicists, but has the habit of popping up essentially everywhere.
An introductory thread 🧵
1/
The idea of "localization" originally came about as an explanation (by P.W. Anderson, hence the name) of why the spins in certain materials did not relax as fast as expected.
nobelprize.org/prizes/physics…
2/
What Anderson realized was that when you have a wave (in this case a quantum mechanical wavefunction) that propagates in a random system, interference can play a major role, and potentially impede propagation completely.
journals.aps.org/pr/abstract/10…
(Paywalled)
3/
Read 19 tweets
Mar 7, 2022
New paper on #ArXiv!
"Tracking moving objects through scattering media via speckle correlations"
With @YJaureguiS, and Harry Penketh.

Short(?) thread explaining what it is about.
1/
arxiv.org/abs/2202.10804
Scattering is a major problem for imaging, and it doesn't take very much of it before we can't see essentially anything of what it is happening.
Not surprisingly, imaging in the presence of scattering is a very active field of research.
2/
There isn't a single best way on how to deal with scattering, and the answer depends a LOT on how much scattering we are talking about and its properties.
As a rule of thumb, the most complicated situation is where all light is multiply scattered.
3/
Read 13 tweets
Jan 3, 2022
#TheLongRoadToLearnSomethingNew
I decided it is high time I learn something about machine learning. I couldn't care less about learning how to use Tensorflow or any other package that do machine learning for you. I "just" want a Physicist's intuition for how and why it works.
1/
A million years ago I asked here for advices on resources. Some were very good advices, some were not. But I am mow armed with a textbook, and will irregularly update here on my progresses.
2/
I am not very far on my path. I've read a few online resources and (so far) the first 30 pages of this book.
I am aware machine learning is a HUGE topic, so I will begin by concentrating on neural networks (and probably a sub-sub-class of neural networks).
3/ Image
Read 11 tweets

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