a thread of the top questions i've seen asked at tech company town halls, in no particular order:
#1: "will (company) open a NYC branch? the ratio of women to men is better there than in SF, and finding a wife would be a huge company perk for a lot of the men here."
#2: "i don't eat the free snacks, but i see that some people eat too many snacks and seem unhealthy. can those of us who do not snack be paid extra for our health choices?" (the actual question was a lot more body shame-y, this is me paraphrasing so it's less triggering)
#3: "i don't think anyone should ever wear shorts or tank tops to work because it's scandalous. also, it's disgusting for me to have to sit on a bench that someone else's bare legs have touched. can we implement a company dress code?"
#4: "there is a new baby benefit at this company, but i prefer to own dogs. why isn't there a new baby benefit for dogs?" (i can see how this one COULD be a reasonable question, but the way it was asked strongly purported that having a baby and having a dog are the same thing)
#5: "will (company) ever implement employee housing? that way i could just live right next to campus. it would be a big culture add for those of us who are joining right out of school." (tell me you have no work life balance without telling me you have no work life balance!)
#6: "i know we allow people to bring family members for visits to the onsite cafeteria, but i personally hate kids. can we ban children from coming to campus?"
#7: "why don't we offer internships to middle schoolers?" (because it's illegal)
#8: "what is (company) doing to help resolve (political matter that is happening in a different country where this company has no offices or presence)?"
(this has been asked about several events over several companies, and sometimes about natural disasters, like hurricanes)
and lastly, my favorite because it's so petty: "all of the food on campus is free including 3 meals a day, snack kitchens, a coffee bar, pastries, beer and wine after 5pm, and even a kombucha tap. however, one specific vending machine costs money. can that also be free?"
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so godaddy runs a brilliant new scam where if your domain name expires, they purchase it, park it, and then pretend someone else bought it and make you bargain via a “godaddy broker” to get it back. their “suggested starting bid” for our indie game’s website was $2-4,000
I offered a hundred bucks. he was not amused. extremely funny notion that godaddy would pay itself an exorbitant sum to own a prestigious url belonging to (squints at notes) some college grads’ side project
this story has a totally fine ending- we own a url that’s a permutation of the old one and we’ll just move everything over there. but i’m kinda sad! i’ve been with godaddy since my “katie runs a neopets tips blog” days back in middle school so this is a bummer i’ll admit
it's grad season, & lots of folks are looking for entry level work. i often hear "i'm applying to full time roles listed on a website but never get a reply," so i'd like to point something out: most junior/mid roles w/ big studios are actually invisible contractor roles. (cont'd)
i did a separate thread about why this is the case a while back, which you can find here:
i sometimes see applicants lamenting that "game companies only want seniors!" going purely off of those companies' job listings. that's partially accurate. in reality there *are* non-senior roles available, they just aren't surfaced anywhere, so those jobs are far less visible.
i wanna talk about my favorite elden ring/bloodborne encounter design thing because it's so simple but it forms the backbone pattern for like 50% of these games' encounter design.
i call it the triple zombie combo.
there you are, outside a room. you look & see an enemy inside.
you go inside and kill the enemy. you feel like you got away with something because the enemy was probably like, crouched down or just standing there or something. maybe there's an item on the floor. you pick it up.
the important thing is you're facing a particular wall, and they've placed this enemy/item to get you to be facing that part of the room when hoLY SHIT A SECOND ZOMBIE APPEARS IT'S RUNNING AT YOU
recently i've seen numerous pitches from new game startups in the vein of "we're gonna ship ambitious, incredible stuff to players but we're going to keep our company lean, under 100." in a truly self-contained startup with no publisher, i can think of 5 ways this happens:
1. you have the world's best tech and tooling. you can have like 2 and a half designers on the entire game but the tools are good enough that they can essentially channel raw vibes and manifest any piece of game content instantly. your team is like 87.2% engineers.
2. your game isn't that large in scope. you want to make the world's greatest live service minigolf game? sure, there's probably a market for that, and if your primary content is just new courses, clubs, and skins, that's maybe doable with a small team and some outsourcing.
i opened up the journal at the start of edith finch and saw that edith was born in 1999. “ah, so she’s like 9 years old,” i thought, followed by “oh no”
girl what do you mean your family’s 6 bedroom estate in the woods has just been sitting here untouched for years. have you never heard of zillow
“there are 3 dead gerbils in our pet cemetery” yes that does tend to happen when you keep them in a drawer
have you ever:
- struggled to find junior roles with game studios?
- wondered how to find contract roles?
- been a contractor, been disallowed from attending a holiday party and not known why?
let's talk about the weird world of contract labor in the US games industry! 🧵
first, i want to give context for why the system works this way so that you aren't just reading this thread going "WHY?"
in 2000, Microsoft lost a lawsuit with contractors. you can read more about it here. this is where "permatemp" comes from.
that lawsuit formed the backbone of "permatemp" contractor law in the US. the end result was that companies who need a lot of contract labor (i.e. game studios!) distance themselves from the process of hiring contractors, and it's largely done via third party shell companies.