Step1⃣: Start with creating a #Threejs-Compatible #UV Mapped 3D Object in #Blender.
➡️Download a 3D model
➡️Unwrap UVs in Blender to Create a UV map
➡️Export the UV Map as a #PNG file
➡️Create the UV Image with an Image Editing Software
Step2⃣: Importing the UV Image into Blender as glTF Material.
➡️Download the KhronosGroup glTF Blender Exporter plugin
➡️In Blender, append the glTF Blender Exporter file’s glTF to a material.
➡️ In the Node Editor, connect the image and the material.
Step 3⃣: Export the glTF file from Blender
➡️Export the glTF as a Three.js-compatible .glb file
Step 4⃣: Loading the glTF file into a Three.js Scene
➡️ Finally, use the Three.js glTF loader to load the model to the scene.
You have now learned how go from #blender to #threejs in simple steps. I hope you have found it useful.
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