‼️ How to communicate in #VALORANT ‼️

A (long) thread 🧵 Image
Good communication is essential to play well as a team in any game and as we all know VALORANT is a team game.

In this thread I will cover all need-to-knows about how and what to comm.
Communication can split into two segments: the basics and advanced comms.

The basics are what you should always be saying, essentially on autopilot, and shouldn’t take much brain power.

In the same way you don’t think about walking you should be saying these things.
Advanced comms take a little bit of thinking about, and probably rely a little bit more on your game knowledge and experience.
Basic comms come down to:

1. Calling your util

2. Calling your movements (macro and micro)

3. Calling information
1) Calling your util

When you flash, call your flash, when you stun, call your stun, when you smoke, call your smoke, etc

This gives your team a chance to play around your util and use it to create an advantage for them.
This should be completely automatic so your team can just play and follow up without wondering what you are doing or being caught off by a team flash.
2) Calling your movements

Micro movements are things like peeking e.g. if you want to swing an angle and a teammate is close, tell them you are going to swing.
Often peeks are initiated by utility but I am also a big advocate for “ping-pong”.

This is where the first person says ‘ping’ – instead of saying “I want to peek here, can you peek with me?”
The second guy says “pong” and they both swing when the second guy says pong. Pong should go wide, ping should peek close as shown.

These kind of comm protocols can save a lot of space if your communication is messy and speed things up. Image
Macro movements are things like rotations e.g. you are playing on C and you see your teammates are pressured hard on A.

You might tell them you are rotating so the other C player knows and the A guys know help is coming. Image
This may adjust how your team plays, they may decide to hold on A rather than retake, and the other C player may play a bit safer.
3) Calling information

Again, pretty straight forwards. Say what you see, say what you hear.

This enables your team to understand what the enemies are doing and react appropriately.
One big one that people miss a lot, is to call if you don’t see or hear anything.

No information is also information.
Advanced comms, for me, are:

1) Calling your plans

2) Reading the enemy
1) Calling your plans

The faster and tighter your team is, the higher your chances of success.

Fast plays which are well coordinated will overwhelm the enemies and give you a significant advantage.
At the same time, if you are trying to go fast but you aren’t communicating one step ahead then your team can be just as surprised and it can be problematic for them too.
One example I can give here, as shown.

Your team has just been pressured on A, you are breach and you are rotating to A from B link.

The guys on A are under pressure so they are very focused on playing, and no one else is in range to support them. Image
This is a great opportunity for you to speak and give them a plan to play around so you can be well setup to receive the enemies.
For example, you might say:

“Play back site guys, I can stun default in a sec and then flash out CT and we can peak together" (as shown) Image
Obviously this is quite a difficult thing to do when under pressure, even harder for the guys on site who are taking util from the enemies, but these kinds of comms make all the difference.
2) Reading the enemy

I will probably have to do a deeper dive thread on this as it is quite advanced but let’s keep it short.
If you see 5 guys on A, then what does that mean? Where are the gaps? How could we adapt to gain an advantage?

If you see 2 guys mid, 1 guy C and no one A, what does this mean? Where should we play aggressive? Where should we stack?
There are many factors on top of just the number of enemies, and a lot of this comes with experience, but trying to read what the enemies are doing and using the weaknesses of their play to gain an advantage are essential to performing at the highest level.
As you are learning you just have to try things out, review what happened, and adapt how you read. It will take time and practice but, if you want to make it to the top, it’s a very sought after skill if done well.
As always, please drop a ❤️ and ♻️ and follow me for more!
Basic comms come down to:

1. Calling your util

2. Calling your movements (macro and micro)

3. Calling information
3) Calling information

Again, pretty straight forwards. Say what you see, say what you hear.

This enables your team to understand what the enemies are doing and react appropriately.
2) Reading the enemy

I will probably have to do a deeper dive thread on this as it is quite advanced but let’s keep it short.
Just want to apologise for how messy this is.

I did post it in an order which makes sense.

Twitter messing up the threads completely again ☹️

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More from @_Aplox

Mar 23
‼️ How to build strats ‼️

A thread 🧵 Image
In this thread I want to cover some of the ways that we can approach building strategies or even whole ‘strat books’ as a team.

I also want to hear your unique perspective on this! Tell me how you approach it and let's have some discussion!
In this thread I will discuss, in terms of strats:

1) Tournament format

2) Team strengths/weaknesses

3) Key positions

4) Adaptability

5) Keep it simple

6) Protocols
Read 26 tweets

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