Been really looking forward to the Tengoku Daimakyou adaptation - out of excitement due to its interesting high-profile team, but also because I was curious how they'd navigate such a tricky series to adapt. So far, the anime's qualities far outweigh the compromises. Great start!
TDM is a dense series with maniacal foreshadowing, but at the same time a breezy and comfortably paced read. The manga balances the page-turner side with laid-back postapocalyptic adventures very well, and with just 1 cours for this long arc, the anime has to shift the approach
That makes me appreciate the involved series composition over just speeding through the manga as it was. The way they're finding new points to connect the two storylines & coming up with very effective cliffhangers of their own tells me they do get (at least part of) the appeal
And what you're exchanging for a more frantic rhythm is so far excellent execution. Series director Hirotaka Mori is like an elegant hammer: blunt with the impact, but graceful in how he visually conveys it. Always readable, while also tending to avoid invasive direct portrayals
Visually, the highlight is the background artwork led by Yuji Kaneko & the team at Aoshashin. They've proved their range in recent years, but an overgrown post-apocalypse plays to their traditional strengths so well that the project always felt like a freebie for them, lol
Makes you appreciate the contrast with the much more sterile-looking institution. Only the wall leading to the Outside of Outside is similarly textured to the world seen in the other storyline
Episode #01 succeeded at making various styles (personal animation quirks but also the integration of the original work's expressions) feel like they belong together. This cute Shuto Enomoto sequence has a sense of individuality, and also evokes Ishiguro's art without copying it
The original fight scene is a fun concession that adds to the spectacle. It's an amusing addition knowing that Tetsuya Takeuchi has felt unsatisfied with the way anime action is staged for many years, so smart directors can bait him into boarding & (co)animating his own sequences
Also have to shout out this series of pages because it's one of my favorites in this early part of the series. Neat usage of silhouettes and negative space for the gradual reveal, showing how TDM can handle short-term turns just as well as the obsessively planned long plays
The anime has to take a slightly different approach since the techniques the original uses don't come as naturally to animation, but the result is imposing regardless. At the same time, it saves the close look at the monster for the cliffhanger - thoughtful storyboard overall imo
Anyway Tengoku Daimakyou is cool, weird, funny, sometimes horrifying, and revisiting it since the start lets you groan at all the obsessively planned details
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Been seeing praise for the small team on Eupho S3. Usual disclaimer: even with the proven efficacy of this approach, don't reduce anime credits to "lower number = better quality/conditions", they don't tell you everything & often lie. But it's a neat topic
KyoAni episodes across a show are split between key animator units in rotation. They tend to be led by a veteran (Hiroshi Karata in this case, I suspect he animated the fun intro) and have a handful more people, including some of the youngest staff. Presumed unit 1 in green here
For early episodes where things aren't settled in stone yet, or particularly tricky ones, you might see more than one unit credited. They may handle clean-up or entire cuts, involving a whole different unit, available individuals, or ace animators hovering above these norms
Vibrant start to Hirogaru Sky Precure, one of the most energetic intros in the franchise at a time when you can't take that for granted. Wealth of amusing scenarios, witty irreverent script, and a bunch of neat animation that culminates in this cool & loosely expressive setpiece
Brought to mind Ryunosuke Kingetsu's older anime works, when he came up with many off-kilter worlds where surreal nonsense passes as their own normality - hope his wild ideas don't clash too much with Precure's rigid formula. For now they're letting him be a nasty freak, lol
I think the series has the right ingredients for the staff to offer genuinely diverse scenarios weekly, like how Sora is a parkour master so they'd be able to have her solve issues without her Precure powers. Pls let them have fun, o merch overlords
The stunning Yama no Susume Next Summit finale explains the unusual structural choices they made. Early recaps even at the cost of runtime, switching to full eps at the end, all for the sake of the conquest of the mountain Aoi painfully lost to *8 years ago*. Now, sweet revenge
The scenery alone is enough to move you to the core if you've been watching this far - for what it signifies, and because it makes it easier to tell that they put everything they had into this. Their own experiences, their own photos, carefully tweaked to fit YamaSusu's worldview
Yama no Susume (Mama no Susume?) NS #09-B was led by the opening team of Irei Eri direction x Yusei Koumoto supervision. The former's processing is the show at its prettiest & the latter offers the most lavish art, so it's no wonder they got called *2 years later* to make the OP
Hinata's view of Aoi's back as they climb brings to mind all the POV shots in that sequence. Irei's camera's movement emulates the eye so in this case it's got rhythmic swaying, while in the OP there's a wider variety with appropriate tracking, more stationary takes, etc
The most impressive aspect has to be the animation direction. There are many valid approaches to YamaSusu's design work and the show embraces that, but this is the most fully-realized one, obscenely detailed and still not compromising the usual expressiveness. Sasuga Yusei.......
Beautiful sequence regardless, a bit of an alternative retelling of the relationship the episode is all about. The looming Makima eye in their moment of intimacy got me good
Checked credits to see which of KyoAni's new hires are already officially part of their productions, and which department they're in for that matter
Yuri Taniguchi, Mizuho Masaki, Kou Tsunashima, and Haruka Sato are all doing animation at the studio, as in-betweeners for now
Ayaho (?) Harashima was credited as an in-betweener in the Tsurune movie as well. No surprise in her case since it's not even a new role and her extravagant training arc as an animator is well-documented. High expectations for her career
Sou (?) Nojiri was also credited as in-betweener. Missed the chance to watch the student film he had a huge hand in, but the animatics are around and his public art is very analog so I feel he might've worked on the fun sequences where you can see traditional layouts in the back