With recent advances in Web3, there are even more ways for players to be compensated for something they've already been doing for free for years.
Plus, this model also provides studios with a new way to monetize without having to harvest their users for ads 🤖
Companies like @AxieInfinity are already leading the way by letting players easily earn crypto and sell their in-game characters as NFTs.
Sure, these games may face hurdles to adoption as the wider public adjusts to crypto and NFT-trading but as these technologies scale, play-to-earn becomes a no-brainer.
I mean, why would you keep playing the same game for free when you could get paid for it?
This crypto winter is exactly the time when folks are gonna be building. The next cycle won't be defined by gambling or speculation, it'll be through engaging gameplay. The reason "why" for gamers will be as simple as this game is fun and my friends play it.
The @OthersideMeta is certainly the most visible of these (776 co) and I believe the momentum will come from the fact they've already identified and engaged their biggest fans from Day 0. Unlike a traditional launch that has to Hollywood launch its way to as big an audience as… twitter.com/i/web/status/1…
It's wild still seeing sales like this $500,000 for a CS-GO skin a month ago.
For brands, attention has never mattered more, but it’s never been harder to get.
Attention spans are short, ad space is crowded, audiences are niche, and content is everywhere.
But do you know what still matters? Merch.
A well-designed, good-looking piece of merch is a long-term MOBILE advertisement that people will pay YOU to put up.
There are very few (no?) other avenues for brand awareness where the consumer will pay you for the honor of broadcasting your brand to the general public.
This extends to personal brands too.
@FourthwallHQ is a perfect example of a platform that makes it as easy as possible for creators to make & sell custom, high-quality merch to their fans.
Before Uber Eats, DoorDash, and Grubhub were created, I had an idea for a service that'd let people skip the line and order takeout from their phone called My Mobile Menu (MMM!).
I ended up pitching the concept to Y Combinator.
They passed.
Here's why...
So it was 2005 and "online ordering" for food was basically a glorified fax service.
After hearing @paulg give a talk in Boston called How to Start a Startup while on our Spring Break 4th year at @UVA, I pitched MMM! with my college roommate to him after his talk.
After miraculously landing an interview for the first ever batch of @ycombinator (2005) we showed up for an in-person interview and I gave the pitch of my life. That night called to reject us. The main problem wasn't really the concept itself, it was our timing.
As we build @sevensevensix, we meet a lot of hungry, ready to eat founders. On @MasterClass, I explain some of the values we see out of great founders.
A great founder is compelling. You deeply understand the market of your product or service, and you know how to empathize with your customers.
You don’t have to build your product or service, but you have to be able to recruit the right people who can build. That’s why I always say watch the builders.
Wild. @PaulG got suspended (for *sending folks to his website for a link to his mastadon). This is gonna get really, really interesting. PG is SV royalty. twitter.com/i/web/status/1…
For the many non-tech folks who follow me, it'll be interesting to watch who picks sides here between the YC Community (PG) and the Paypal Mafia (Elon) — both are entrenched communities in Silicon Valley (and usually pretty aligned).
And no, I'm not interested in creating another social media site.