* For ARKit features you can use AR Foundation / ARKit packages (com.unity.xr.arfoundation)
* For ARKit Hands get the hands package (com.unity.xr.hands)
* For Interaction you can use XRI (com.unity.xr.interaction.toolkit)
If you have a Virtual reality app you can create a full space immersive app using stereo metal rendering with compositor services. Consider switching URP to get access to foveated rendering.
If you want to create a mixed reality app it will be rendered with reality kit.
Think about where your app will live (this can change at runtime) Window vs Volume vs Full Space
ARKit data is ONLY available in a Full space app, Shared space apps (window or volume) do not get access to ARKit data like hands, head pose or planes.
For mixed reality apps
* Custom shaders should be ported to Unity’s shader graph in order to properly support material x (or use standard shaders)
* All ARKit data will come through AR Foundation to use the same API’s you already know
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