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Jun 14 4 tweets 2 min read Twitter logo Read on Twitter
Today's release, v0.90.1, includes improvements to Elixir support and more:

The outline view in Elixir now displays function parameters, to help with differentiating between function overloads. Image
Highlighting of doc attributes and special macros in Elixir has been improved. Image
We now have support for folder-specific settings; see the documentation for specifics on how to override global user settings.

docs.zed.dev/configuration/…
For a full list of the additions and bug fixes, see the release notes: zed.dev/releases/stabl…

#ZedEditor

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More from @zeddotdev

Jun 14
We're excited to announce our plan to open source Zed... on Zed!

Zed has always been more than just an editor. We're building a communication platform for software engineers, and we're going to use this platform to open source itself! (1/6) Image
🏁 Our goal is to enable conversations about about any text at any time, so you can talk about code without worrying about version control. (2/6)
📺 Step 1: Public coding channels - Soon, you'll be able to listen in, watch us code, and chat with us. Maybe even contribute to our code! (3/6)
Read 6 tweets
Mar 15
Zed is officially in public beta for macOS! We've been building Zed in Zed for a year now, and here's what we're loving most about it... 🧵
First: speed. From the beginning, we were determined to do whatever it took to make Zed fast. That's why we chose Rust, wrote our own GPU-accelerated UI framework, and created the Tree-sitter parsing framework. The result is 🚀.
But Zed is more than just a faster editor — we've engineered it with collaboration as a first-class concern, because we believe we write better software when we communicate effectively about our code. 👩‍💻✨👨‍💻
Read 5 tweets
Mar 9
On a 120Hz display, apps have ~8ms to render each frame without introducing jank. In Electron, this felt impossible to achieve. So to create Zed, we took inspiration from video games and built our own UI framework in Rust that targets modern graphics hardware: GPUI. 🧵...
Rounded rectangles are a fundamental building block of user interfaces. Zed uses Signed Distance Functions to draw them in parallel entirely on the GPU.
Rendering text is equally important. In GPUI, we let the operating system handle font rasterization and cache the resulting pixels into a texture atlas. Glyphs are then read from the atlas and assembled in parallel on the GPU.
Read 4 tweets
Mar 8
We're all home from the Zed Industries Summit and back on track with the release schedule. Here are a few highlights you can expect to see in today's release, v0.75.2.

The updated titlebar UI now enables users to easily identify who is following whom during a call.
You can now reveal files in the Finder via the command palette when focusing on an editor or through the editor context menu.
Project names are shown on hover while in Mission Control.
Read 5 tweets

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