[Thread] George Lucas, the three-second rule and the Jedi Starfighter example π
It's a story that Doug Chiang (responsible for some of the finest Star Wars spaceship designs of the last 25 years) often tells at his conferences.
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It's about how Lucas chose the designs for the vehicles in the Prequels.
As you no doubt know, in the pre-production phase, numerous concept artists and designers draw hundreds of sketches to enable the filmmaker to choose the design that suits him best.
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We know a small part of this work thanks to the Art of (books).
Here's an early design for General Grievous by @alxartdesign
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However, when presented with these drawings, Lucas quickly made his choices.
Chiang: "During our art meetings, George came in the room, very quickly looked at the whole board, and right away identified the two or three [designs] that he really liked."
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George Lucas explained later that the designs had to live by themselves.
"When you see them on the screen, you're not gonna be there to explain what it is. The audience has to connect with it right away."
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"You have to know its function. You have to know where the pilot sits, which direction is going all those things, in less than three seconds. And if you can do that in a design without any explanation, the design will be that much more powerful."
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Basically, Lucas wanted a long-bodied dragsters with wings for the X-Wing.Or a World War 2 TBF torpedo Bomber for the Y. On the contrary, the TIE Fighter was something alien. For the young filmmaker, these concepts had to have a strong silhouette, readable in a matter of seconds.
Viewers need to be able to distinguish quickly between the different ships, and to which army they belong.
"Otherwise, it doesn't work," George Lucas explained. "We don't care how beautiful it is. You'll never get a chance to explain to the audience what it's all about."
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Colin Cantwell (the very first artist to work on SW ships): "In space, [the X-wing] had to be able to draw his weapons like in a western."
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Spectators instantly understand the vehicle's function.
George Lucas: "I'm a visual filmmaker as opposed to a literary filmmaker, so the movie doesn't rest in the dialogue. It rest in the visuals."
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The Prequels had to present the past of Star Wars, a world that hadn't yet fallen under the weight of fascism.
Chiang: "In Episode one, we established a very Art Nouveau, very fluid form, and Episode four had a sort of very industrial engineered angular shape."
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Attack of the Clones (2002) had to start showing the beginning of the fall, and so show the transition through design too.
By mixing a little bit of both art direction, and inviting symbolism.
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Doug Chiang: "The Jedi Starfighter is actually one of the very first ships [designed for Episode II]. You sort of tying the aesthetics design that we've established in Episode 1 with the pre-existing business of Episode 4."
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During the pre-production of Episode II, George Lucas visited the art department every Friday to review new designs, concept art and sketches. The case is well known: the filmmaker brought his stamp which allowed him to highlight the works he liked.
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The more OKs he stamped on concept art, the more he loved that design. A single OK meant that the design was not discarded, but changes needed to be made.
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Chiang: "George has the designs in his mind and as the master editor of all of this, he decides what is within the realm of the Star Wars universe and what is behind it."
Lucas: "For every design that I use in the movie, there's at least 10 or 15 designs that get rejected."
Obi-Wan's starfighter actually evolved out of dozens sketches.
Doug Chiang: "When [George] saw the designs, he started to incorporate his new storyline to it, and so the whole idea of taking that shape and turning into a Jedi fighter evolved with the design process."
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George Lucas: "Ultimately the overriding factor on Obi Wan's ship, and all of the Jedi ships, is that I wanted them to be reminiscent of the design of the Star Destroyers because ultimately that's where those ships grew out of."
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Doug Chiang: "George will typically pick up a pencil or pen and add his modifications to the designs or say, ' let's take the cockpit of the drawing here and put it here.'"
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Doug Chiang: "And one of the fun things is that, I remember George saying, "Let's just take a Star Destroyer and turn it into a fighter ship". That was such a bold statement. At first, I didn't think it would work, until I actually saw it on paper."
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At this time, George wanted to blend and blur the lines.
Doug Chiang: "So you can see here, even though these are Jedi ships, we actually kept them very triangular to sort of evoke a little bit of the transition towards the Empire Star Destroyers."
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Doug Chiang: "It's my job with the rest of the artists to come up with the background for that design and make it make sense so that no one questions the design when they see the film."
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Doug Chiang: "We were so familiar with this triangular shape being the symbol or the icon for the Empire that to take that and actually give it a new personality, a new identity which..."
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"...is the shape for the Jedi Starfleet, was actually a really brilliant move and actually made the whole symbolism very powerful. Because you can see how everything slowly starts turning towards the Dark side."
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For those who want to dig deeper into the subject, my piece on the creation of the Jedi Starfighter, of which this thread is in part an extract, is available on my Patreon: patreon.com/posts/66488808
Of course, if you liked this thread, please RT (RX?) the first tweet π
[Thread] The team behind The Expanse have created a new media company and have already signed on to develop a sci-fi series!...which is not a sequel to The Expanse. π
But don't cry, it's an adaptation of The Captive's War, the new trilogy from the authors of The Expanse! π₯³ 1/8
Daniel Abraham and Ty Franck, aka @JamesSACorey , The Expanse showrunner Naren Shankar, and The Expanse director @Breck_Eisner have come together on this very promising project, which I'm likely to be talking about a lot hehe
After all, why change a winning team? 2/8
And so their first project is a TV adaptation of the new book series The Captive's War, for Amazon MGM Studios.
The first novel, The Mercy of Gods, was published in August. A first novella set in the same universe, Livesuit, was released in October. 3/8
What would Battlestar Galactica (2003) look like if it were launched today?
Showrunner @RonDMoore : βI would still try to approach it with the same attitude that I had when I approached the original, which was I wanted to preserve the framework of what the original was." 1/4
"I want it to be recognizable as Battlestar Galactica. Itβs still a warship and an aircraft carrier in space, guiding a ragtag civilian fleet running from the Cylons after an apocalyptic attack. Itβs about their society. What are the pieces of their civilization they..." 2/4
"...chose to carry with them? Whatβs important to them? What does it mean to be a democracy? Then I would have to get down into the weeds and then it would be different because it would have to be informed by the last 20 years of what we have gone through." 3/4
But the future of the Internet promises to be a gigantic lie rather than the finest library in the galaxy, and it's sadly a tragedy worthy of a great sci-fi novel.
Cherish your old (art)books. Protect your bookshelves.
[Thread] So I've been playing #StarWarsOutlaws since last Wednesday. I managed to play it for 15 hours (despite a wedding this weekend π ).
I quickly realized that this game is MUCH more massive than I thought, and I'm still far from measuring the scope of this game.
I'll give you my first impressions in this thread.
First you have to know where I come from. I loved open worlds in the 2000s, but after the incredible Black Flag I lost the desire to devote dozens of hours to a single game. Since then, I've only played Mad Max and Red Dead Redemption 2 this winter.
Suffice to say, I started Outlaws from a very high starting point!
Unsurprisingly, Outlaws is no RDR2 masterpiece. I wasn't asking for so much. I was asking for fun. I was asking for Star Wars.
Given that, after 15 hours (which is already my ideal length for a game lol), I'm dying to get back to Kay & Nix for a heist, that's a pretty good sign.π
[Thread] You've seen or are about to see Alien Romulus, and you want to take this opportunity to revisit the history of sci-fi. π
Here are some of the films that inspired the writers of the 1979 film... #AlienMonth
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You should start with Dark Star (1974).
In this film co-written by Alien (1979) co-writer Dan O'Bannon (where he also appearsβοΈ), one of the story beats should ring a bell.
Alien would never have existed without Dark Star.
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Beyond Alien, Dark Star is a milestone in the history of science fiction, as it launched Carpenter's career, which is no mean feat! The film was not a success, but Carpenter went on to make Assault on Precinct 13 (1976). The rest is history.π€
With two weeks to go before the release of Alien Romulus, I'm starting my Alien rewatch.
And for the first time, I'm starting in the chronological order of this universe.
Welcome to 2093, on LV-223.
Iceland, I love you.
Love this shot.
(Ha yes, I don't know if I'll make the live tweet last, but the idea is to highlight stuff I like. I'm not in the habit of wasting my time on stuff I don't like π)