2024 games thread: a small review of every game I play and like. Ratings:
[★] Neat and worthwhile, but limited in scope / quality.
[★★] Stronger games falling short somewhat in concept, scope or execution.
[★★★] All-time greats.
Castaway on a Weird Island [★]. Cute puzzler, the weakest enemies are hard to tell apart (so many means fewer opportunities to experiment to find each one's traits) but otherwise each element adds something to the mix.
N Step Steve: Part 2 [★]. Decent puzzles to move through but got filtered by the secrets this time. Less fenagling cats across rooms and more entering rooms from odd spots and well, I'm not sure because I didn't grok them.
Monster Train [★★]. So many cool builds to find and combinations to explore, with immediate run variety and short length. One-floor set-ups are a lot less dynamic than res/spell oriented ones, a lot of champs kinda suck, and the dlc is pretty messy, but tends to work out.
Magicube [★★]. Quickly sets a standard for concise yet tricky levels, lots of little ideas and broader dynamics to explore. Some letdowns that solve too easily or don't introduce anything new, but those are rare. Particularly liked 9, 20, 37 and 44, but didn't get 43 or 17.
Sylvie Miniature [★]. I stumbled on the biggest piece of tech early on so didn't really engage with the careful progression in abilities, but still some cool platforming and physical maneuvering.
Sylvie RPG: 7 Elf Apocalypse [★]. Fun enemy design with knockback being really central. Secrets are a bit mixed and I don't think the economy adds a ton, but shield catching is neat.
Fez [★]. Cute with some fun ideas, but both the regular navigation and post-game secrets are repetitive. Few of them build upon each other, and as one-offs they can be pretty arbitrary and plain. Carried by its music mostly, great mystery vibes even if the substance is mixed.
Zelda II: The Adventure of Link [★]. Cool and bullshit enemies in roughly equal measure - normal knights are both, depending on if you cheese them. Good overworld progression despite a couple obscure bits, and dungeons work well built around the big walkbacks.
OutRun 2: Coast 2 Coast [★]. The new SP and meta progression is stupid, and it's definitely a lesser of the original aesthetically, but it's nice to be able to see the road and the driving is a big step up. Mainly that the drifting is fun while complicating optimisation.
Rena Game [★★]. I haven't played many fangames to compare but had a great journey of obsessive one-more-tries with this. So many good avoidance scenarios that perfectly mix its ingredients, plus some cool gimmicks. Yellows on hard are kinda evil but Rika + Satoko is perfect.
Strikers 1945-III [★]. So discouraging to get got by the same lv1 overlaps every time, needing bombs to clear consistently, maybe it's just the raw difficulty. Still solid though, cool patterns to figure out.
An Angel Dances in the Sparks of a Bonfire [★★]. Takes the most fundamentally compelling part of shmups and isolates it to display all the raw beauty within (i.e. routing bullet patterns without relying on memorisation).
Meowe [★]. So oddly dynamic for how little goes into it. I think it's down to the potent and funny central mechanic of enemies that act when you do. More roguelike than most roguelikes.
Women Puzzle [★★]. The panic and excitement of finally getting the puzzle and nothing happening; the dread of looking up the song and trying to survive for four and a half minutes; the revelation of finding and executing the proper win condition. Incredible experience.
Not that Common Egg-Eater Snake [★]. Optimization puzzler where it's not just basic corner-cutting but ties into a larger structural meta-puzzle, pretty cool.
Muraphilic Monophobic Multiban [★]. Funny twist even if it doesn't put up much of a real challenge.
Well that's that, 18 good games out of 87 I played. Hopefully the next is meatier.
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2023 games thread: a small review of every game I play and like. Ratings:
[★] Neat and worthwhile, but limited in scope / quality.
[★★] Stronger games falling short somewhat in concept, scope or execution.
[★★★] All-time greats.
Sylvie's Slime Time [★]. Super short but the last level rules, lots of different ways to approach traversing the space.
Creaks [★]. Pretty cute with enough meat to the puzzles and variety in gimmicks to sustain itself.
2022 games thread: a small review of every game I play and like. Ratings:
[★] Neat and worthwhile, but limited in scope / quality.
[★★] Stronger games falling short somewhat in concept, scope or execution.
[★★★] All-time greats.
Yugo Puzzle [★★]. Early on the gleeful bouncing is unintuitive in a comical way, and once that's internalized it makes for really wild possibilities despite small, concise levels. Jelly is a bit more minimalistic, less brain load, but this manages to do more with fewer pieces.
Downwell [★]. Really cool platform shooting, but too fast. A glitch making it run slowed down was more enjoyable kind of, at least doing combos. Having the best gun to start is nice for making deaths feel better, but at full speed nearly every other gun is awful.
2021 games thread: a small review of every game I play and like. Ratings:
[★] Neat and worthwhile, but limited in scope / quality.
[★★] Stronger games falling short somewhat in concept, scope or execution.
[★★★] All-time greats.
Star Fox 64 [★]. A charmingly clunky 3D shmup with plenty of routes to explore. There’s some room to test the player, but it fails to do so cleanly, relying more on messy gimmicks and the less functional all range mode, as well as extreme punishments for tiny mistakes.
N Step Steve: part 1 [★]. A superior version with better pacing compared to its 5 Step predecessor. Most main puzzles are sort of automatic showpieces that teach the rules and interactions, while the secrets are proper challenges and reveal some surprising consequences.
I'll try to tweet out every game I play and like in 2020. Rated out of 3: 1 is a bunch of neat and nice games but nothing too special; 2 is a decently long list of good games, lots of variety; 3 is my favorites, currently exactly 10 games so it's a rarity.
Touhou Luna Nights [⋆⋆]. Smooth movement and great fast-paced ranged combat. Time mechanics and grazing work great for bosses, though not so well for platforming/enemies so that gets a bit gimmicky/tedious later, and the structure is very basic too.
Snek [⋆]. My favorite from the @st33d library, neat little game with the frustrating controls being front-loaded as opposed to some other puzzlescript games with weird rules/movement where the further you get, the more weirdness is unravelled. Surprisingly simple by the end.