Taylor Lane Games Profile picture
Apr 27 8 tweets 2 min read Read on X
Noir works how it does because it is a post WW2 story

every male character is a recently returned veteran with PTSD & intensive combat skill, the cops & criminals would have proudly died for each other like a year ago so its super fucked up when they fight, those involved in crime on either side are failing to reintegrate into civilian life
The weird thing about women is because the women didn't go to war, so a good relationship with a good woman represents a path back towards civilian life.

They're all drinking so much because they have PTSD

The protagonists are alienated & down on their luck cause they're vets
All this would have been perfectly obvious at the time, but so unpleasant that no one would directly say it

Modern attempts to do neo-noir go weird because, generally, they don't acknowledge or even seem to understand that noir is primarily about the aftermath of ww2
Like 40 people followed me because of this, and they'll all be super disappointed when i never say another word about noir fiction ever again & go back to dealing with ttrpgs

Explanation one: I didn't literally mean that no woman ever served in the US military in ww2. There were 10s of 1000s and I thank them for their service. However, the ww2 military was 95% male & women weren't allowed to be in combat roles till 2013. Far far fewer women were vets
Explanation two: noir is named that because of a series of related stories by a handful of authors, many of which had "black" or "dark" in the title.

These weren't written till the 40s

Anything noirish in the 20s or 30s is proto-noir, before it was a named and explicit genre
Yeah, I was literally only bringing any of this up as a point about cyberpunk neo-noir that I wanted to go on the record about more explicitly

This thread probably got more attention than it deserved & enough people are confident enough that I'm wrong (the counterclaim is: "that can't possibly be true, noir begins pre WW2") that I'm a bit worried that I spread misinformation

so... take this with a grain of salt

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More from @ForestedDepth

Sep 15, 2023
That is not the first autistic character in D&D. Even if you're not, you've probably played at least one character that essentially is.

+ minimal social skills
+ special interest in murder, treasure, arcane power, or god
+ responds to anything out of place with extreme concern
@DanArndtWrites Playing along with you, though, clearly there are a lot of people who think the same way as me. My top tweet is me ratio-ing wired magazine about this exact thing.

So, from the perspective of me and other people who think this is true, we see these sorts of statements as 1/x
@DanArndtWrites attempting to graciously carve out a little space of accommodation for the people who have had D&D as one of the few spaces they dominate. It's condescending, and it outrages people who think that these are steps towards corralling autistic people out of the hobby under the 2/x
Read 6 tweets
Mar 17, 2022
I saw the old 'D&D is colonialist' idea again.

This idea is kind-of true, but also not really? The implied world of old D&D is much much weirder than that, though Wild West stories and American history were influences on D&D.

Here's a thread:
You can do math on the random encounter tables and so on to figure out that the game world has a lower population density than most places for most of recorded history -- about 2/3rds of wyoming. This matters.

hillcantons.blogspot.com/2012/08/ad-apo…
a look at the histories and maps of sample settings shows there is no metropole that colonizers originate from & most polities are established by great conquerors (such as the PCs!) and then rapidly collapse upon their deaths
Read 18 tweets
Mar 15, 2022
HP is bad in almost every TTRPG in which it is used.

Here's a thread on why I believe this, and addressing common counter arguments.

1/7
HP lacks tactical depth.

Being in a bad position in a fight should tactically and narratively mean that you change tactics. Needing to do this is what makes underdog wins in fights interesting.

100 HP is the same as 1 HP. Your options aren't (usually) different.

2/7
HP lacks impact on broader play.

If all that is at stake in a fight is your HP, and healing of some form is available, then the only thing you risk by fighting 30 goblins at level 10 is boredom.

The fluctuations in your HP don't effect your decisions that much.

3/7
Read 7 tweets
Mar 12, 2022
Submissions have continued to come in for this, and there are still 18 days left to write your own!
"Inside you'll fine eight monsters designed for Swords & Wizardry but easily convertible to your old-school rules of choice. Additionally, there is half a dozen bizarre magic items to add to your campaign."

magic-pig.itch.io/gazebo-gazette…
"Vague Elephant Project is a collection of creatures and spells suitable for use with your OSR flavor of choice. It's 95% new material that has not previously appeared on the Wampus Country blog!"

daydreamtiger.itch.io/vague-elephant…
Read 4 tweets
Mar 11, 2022
Here's a thread of some thoughts I have on the concept of Pirate OSR.

I know it's a gimmick, but: 1 retweet of this tweet is 1 opinion I'll add to the thread.
1. Everyone wants to make naval combat rules that simulate every part of naval combat in detail. This is terrible, because naval combat is not human scale, and no one at the table has a good idea of how it works. It should be mostly out of the PC's hands, like my one roll combat.
2. OSR compatibility is not an important feature for an OSR pirate game, because there isn't other OSR pirate content. Most of the D&D content is on land, and not pirate-crew scaled. Given this, you are constrained only to principles.
Read 16 tweets

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