Early data can be misleading. And in MH3 we have a great case study for that.
Dimir.
On the face of it, it has a middling 54% win rate. In the middle of the pack of 6 lowest win rate archetypes. But scratch the surface and you might have a diamond in there.
1/6
Firstly, despite the decks winning only 54% of the games, individual cards do well. 8 commons have a GiH WR >59%.
Pairs with similar WR don’t reach this level. UG has 5 such commons. BR - 2. UR, BG and WB only 1. That is a significant difference.
2/6
And some of those commons have impressive win rates. Deem Inferior is at 62.5% , Sneaky Snacker, Accursed Marauder and Serum Visionary are over 60%. Those are solid numbers for cards that go late in draft. Kind of numbers that suggest a well drafted UB deck is competitive.
3/6
And the uncommons also deliver. Depth Defiler and Marionette Apprentice clock at >62% and some late going uncommons like Mindless Conscription and Brainsurge Do well over 58% too.
And yet win rate is low. Why is it so?
4/6
The most likely explanation? Bad builds dominate the data. And they cover archetype win rate. But bad builds don’t have the right cards in them, so individual card win rates shine. 5/6
Dimir shows promise and also shows us that looking at the color pair win rates can potentially be misleading - yet again turns out context is key.
UB won’t be the top archetype but data suggests it is much further from the bottom than data suggests if you know what you’re doing.
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"Bolt the bird" is one of the oldest heuristics in Magic. But is it true? And how true if so? In limited starting to deploy 3 drops on turn 2 is a big boost. Lets look at the impact of 1 mana dorks in Limited, through Llanowar Elf in FDN and see how good is bird-bolting. 1/9
How good is t1 Elf? Good. When played on T1 our expected winrate is around 66% on play and 63% on the draw. Decks with Llanowar that don't deploy it on T1, win only 54% on the play and 51% on draw. You're 14% more likely to cast T1 Elf on draw. Just maths of extra card draw. 2/9
But of course Elf doesn't win on its own. You need to follow it up with something. This graph shows win rates of T1 Elf depending on mana spent in next 2 turn cycles. Spending 6-7 mana on T2 & T3 is a huge boost and translates to 70, even 75% win rates. 3/9
Last part of the 2024 summary - this time no data, just my subjective list of the best decks I drafted in each format. Let me know in the comments which one was your favourite!
1/8
Starting with MKM, I had a really tough choice. Some sweet UR decks but ultimately ended up on this Abzan Detectives - I love counterintuitive builds. What can I say...
You can see the draft and games here (same applies for other decks):
For OTJ I had a really easy choice. This deck was something else. Don't let the casting costs fool you - this deck had an extremely consistent mana base for what it was trying to do. Although at a first glance it may seem otherwise.
🧵It is hard to get into drafting. Format is complex. Player base dedicated and experienced. You need to draft a deck to build, build it and navigate it. But literally dozens of people love Limited so maybe it is worth it?
Quick on how to learn drafting in a structured way. 1/19
School sort of works. There is a reason for that. You start with basically structured playing in reception, move through learning to read and write, count. You move to more and more complex ideas and finally graduate and forget all about what you learn over time. 2/19
But in Magic we don't really do it. Teaching programme is not structured, it resembles an amalgam of self-teaching and random bits of advice we pick up on the way. Content will give advice to several ability levels of players at the same time, rarely drawing attention to it. 3/19
🧵 New Magic Numbers are on YT now (link at the bottom). I took on one of the oldest heuristics in draft: "Draft good cards". I didn't expect to break it (and indeed didn't), but I wanted to try an quantify: how beneficial is drafting good cards? 1/21
The "draft good cards" heuristic can be traced to @samuelhblack recount of strategy advice he got from a former Pro Mike Hron (Black, 2023), but different versions of this philosophy have been around for even longer. It just make sense. 2/21
Drafting good cards increases the probability of having said good cards in your deck and thus winning. This analysis is not aimed to challenge that assumption, it is aimed at showing you just how much you can gain by making sure you evaluate cards correctly. 3/21
New set is out so time to look at very early data to get the first hints of what it's all about. Remember - we are talking about very small sample size and a relatively bad dataset as people still don't know what they are doing so treat with caution! 1/8
When it comes to color pair power level it seems we have 3 early tier one combinations: WU, WB and RB. There is a large chunk of color pairs that are lagging behind - remains to be seen which of those are just bad and which ones are just badly build in the early days. 2/8
In terms of popularity of the color pairs - people love WB. The rest is evenly distributed, expect changes in the coming days. But Orzhov drafted so high and still winning is something to keep in mind. UR is less popular and wins much less as well, so probably will drop off. 3/8
Cube Season is upon us so a quick data thread. And it is about draft portion. Win rate data is still way too low in volume, but instead, I will focus on the pick rates of 17Lands users and general Arena population. 1/12
"But how do you get the Arena pick rate from non-17Lands users?" I estimate it. I know ALSA is non-linearly linked to pick rate and based on it, I can recalculate what the pick rate should be for given cards. Any outliers in the 17L user data can be then corrected for that. 2/12
So, which cards are picked much earlier than estimated by the 17L users? Here is the top 15 of them and you can notice some trend. First of them: Grenzo is undervalued by the general population. 17L users pick it ~50% of time they see it and for a good reason - it's busted. 3/12