daffodil 🇵🇸 Profile picture
Jul 2 7 tweets 2 min read Read on X
OTHER UNITY DEVS PLEASE help me try to fix this bug! I've been looking for fixes for a week:
some players of STREET UNI X are reporting an issue where the game's pause menu appears to be "invisible"
street uni x renders both the 3d game space, and the pause menu, using two cameras that render to two rendertextures on two separate rawimage objects. the rawimage objects are layered on top of one another in the hierarchy to produce the pause screen on top of the game area

Image
Image
Image
SOME PLAYERS are having an issue where the pause screen is barely visible. I can reproduce the consequence of the issue exactly on my end by swapping the positions of the rawimages in the hierarchy Image
Things i've tried to fix this for the players experiencing this issue are:
1) SystemInfo.usesReversedZBuffer is false (its true on my pc) swap the positions of the objects in the hierarchy

this didnt work
2) Make the RawImages children of Canvas objects, after picking up on a hunch that RawImages dont follow the same render order rules as other Unity UI objects
3) Add Canvas components onto the RawImage objects and set their "override sorting" flag to true, and inputting sort orders for each image to enfore proper stacking

(this is the current state in my first screenshots)
None of these three issues have solved the problem. Players reporting this tend to be on windows 10 (as am i) with hardware that doesn't seem any kind of unusual.

Anybody out there picking up on something I am missing? or something I could try?

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