Train tracks are the best example I can think of as parallel lines, two lines going in the same direction but which never touch. It is the same with literary parallels. When I talk about parallels I mean events, characters of locations with shared similarities one one another.
These things are never the same but I think the shared traits are often intentional and point us in the direction of hints or even the general shape of events elsewhere. FNAF's a unique series where the main line of game events are full of mysterious gaps and unknowns -
I think the novels give us the shape of events in some places without solidly answering our questions. An example of this without using concrete book quotes would be if we had a game which was missing the murder weapon -
Only to have a series of stories where various characters followed rough story beats of the game but consistently used a chainsaw as a murder weapon over and over. In this instance I would infer there was a strong possibility though NEVER a certainty that the murder weapon -
- in the game was a chainsaw. We see parallels in all sorts of places, names, locations, actions, personalities and traits. Part of the real joy of the stories to me is to find parallels and links between the different medias, its my favourite thing to do and something I find fun
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Time for a huge thread on Sammy using the slides we used in our Sammy video on YT. It's one of my favourite FNAF theories even if almost no one else but shock and I are on board with it.
There's more in depth discussion on the video ofc, twitter is restrictive. 🧵1/30
The first point was a place where I found myself going ...oh no. Freddy in Space. There was a startling part of this game that got mostly overlooked. 🧵2/30
The "secret" ending of Freddy in Space is where we save Freddy's son, but to do so you have to forsake the rewards of the game. It was intentional that we forget about Freddy's son.