- Added image support in the assistant panel (macOS only, currently).
- Added a count of the context tokens when hovering over token counts in the inline assist.
- Added support for GPT-4o in Copilot Chat.
- Added more context when using `assistant: Quote selection` to insert text into the assistant panel.
- Added support for Prompt Caching in Anthropic. For models that support it this can dramatically lower cost while improving performance.
- Added support for 8192 output tokens from Claude 3.5 Sonnet.
- Improved indentation when performing inline transformations.
- Zed now allows the model to control indentation when performing inline transformation. We're hoping this improves the indentation experience in Python and other indentation-sensitive languages, but it does require more from the model.
- Added `editor: scroll cursor {center,top,bottom}` actions for toggling scroll positions.
- Added an `editor::HandleInput` action to ease typing symbols that are part of keymaps.
- Vim: Added support for range syntax in commands.
- Vim: Prefill command with `:'<,'>` from visual mode.
Today's preview release is largely identical to today's stable release. We've fast-tracked all new recently-released preview features to Zed stable, where they're currently being highlighted. There are a few subtle updates in preview, but the main action is happening in stable and around Zed AI. Next week's preview will be back on track with new features and improvements.
We're excited to announce our plan to open source Zed... on Zed!
Zed has always been more than just an editor. We're building a communication platform for software engineers, and we're going to use this platform to open source itself! (1/6)
🏁 Our goal is to enable conversations about about any text at any time, so you can talk about code without worrying about version control. (2/6)
📺 Step 1: Public coding channels - Soon, you'll be able to listen in, watch us code, and chat with us. Maybe even contribute to our code! (3/6)
Zed is officially in public beta for macOS! We've been building Zed in Zed for a year now, and here's what we're loving most about it... 🧵
First: speed. From the beginning, we were determined to do whatever it took to make Zed fast. That's why we chose Rust, wrote our own GPU-accelerated UI framework, and created the Tree-sitter parsing framework. The result is 🚀.
But Zed is more than just a faster editor — we've engineered it with collaboration as a first-class concern, because we believe we write better software when we communicate effectively about our code. 👩💻✨👨💻
On a 120Hz display, apps have ~8ms to render each frame without introducing jank. In Electron, this felt impossible to achieve. So to create Zed, we took inspiration from video games and built our own UI framework in Rust that targets modern graphics hardware: GPUI. 🧵...
Rounded rectangles are a fundamental building block of user interfaces. Zed uses Signed Distance Functions to draw them in parallel entirely on the GPU.
Rendering text is equally important. In GPUI, we let the operating system handle font rasterization and cache the resulting pixels into a texture atlas. Glyphs are then read from the atlas and assembled in parallel on the GPU.
We're all home from the Zed Industries Summit and back on track with the release schedule. Here are a few highlights you can expect to see in today's release, v0.75.2.
The updated titlebar UI now enables users to easily identify who is following whom during a call.
You can now reveal files in the Finder via the command palette when focusing on an editor or through the editor context menu.
Project names are shown on hover while in Mission Control.