Kyle McLain Profile picture
Oct 3, 2024 20 tweets 7 min read Read on X
So apparently very late in the development of the museum, we’re talking *days* before it opened, Nintendo put in a “Storage” exhibit on the 2nd floor; and this corner is dedicated to prototype Nintendo hardware. Literally gasped when I saw this exhibit and what was on display.
It was filled with prototypes I had never seen nor heard of before. Sadly no pictures were allowed, so I scribbled down some notes; and drew approximations of what the prototypes looked like using my phone. Here is everything I saw:
First thing on display was the prototype Super Famicom with the red buttons. Pretty sure we’ve all seen this by now, but it was still super cool to see the actual prototype behind glass. (Once again these are not pictures from the museum; just pics I found online). Image
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Note that the prototype on display was not the even older Super Famicom prototype featuring the more box-ish design. That prototype was nowhere to be found. Image
Image
Next were several prototypes of the Ultra 64 controller. I’m using the “Ultra 64” name because for whatever reason, all of the prototypes that had labels on them had “Ultra 64” written on them. There wasn’t a single “Nintendo 64” logo to be seen in this corner.
There was the Ultra 64 prototype controller with the larger stick that we’ve all seen, but even more surprising was a prototype controller that seemingly had a control stick made out of a shiny metal material. Image
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There was also a prototype of a controller that *only* had a center grip. I created this pic in photoshop to give you an idea of what it looks like. Image
Finally in the Ultra 64 section they had, what appeared to be, the final clay mold of the completed design of the controller. I felt like I was in the presence of a holy historical artifact.
There was a prototype GameCube on display. Looked similar to a prototype model that had previously appeared online, but the model in the museum was slightly different. The model in the museum was a greenish blue color, and was slightly transparent, revealing there were no innards Image
More interesting however was the prototype GameCube controller that was on display. It looked pretty similar to a standard GC controller, with the button layout already in place. However, the grips were much longer, and the left grip was made out of clear (now yellowed) plastic.
The prototype Wii-Motes on display were fascinating. These prototypes that have been previously shown were all on display, as were prototypes I’d never seen. Image
One prototype was shaped exactly like a fidget spinner with a D-Pad and buttons. Another looked like a giant D-Pad with buttons all over it. (excuse my rough drawings). Image
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In what I’m assuming is a prototype Wii classic controller, there was a controller that allowed you to dock it with a Wii-Mote. You would attach the Wii-Mote to the middle of the controller. Image
The infamous Wii U game pad prototype was on display. What doesn’t come across in these photos however is just how many cables were attached to the unit, and how long the cables were. The prototype unit cables appeared to be several meters long. Image
There was a prototype Virtual Boy headset on display that was made out of clear plastic. There was also prototype Virtual Boy controllers made out of styrofoam, with buttons and cables attached.
Prototype Game Boys. I gasped. The earliest model was black with red buttons, and the layout was similar to the original GBA. And while the final Game Boy release has the phrase “Dot Matrix With Stereo Sound”, this prototype has the phrase “Dot Matrix Game” above the screen. Image
The other, seemingly further along in development Game Boy prototype was now in the vertical layout we all now know, but it was an all black unit with red buttons. Also the phrase “Game Boy Are Protected Widely by Patents” was under the screen.
There was a GBA prototype on display, but it more or less already resembled what the final release of the original GBA looked like. The most interesting GBA prototype was a GBA Micro prototype that appears to have been designed to be used one handed.
The prototype was about the size of a standard GBA Micro but it was instead designed with a vertical layout. There was a tiny D-Pad / scroll wheel, and buttons. This tracks as Nintendo was looking at the rise of games that could be played one handed on feature phones at the time Image
Finally, there was a DS prototype with two screens that opened horizontally as opposed to vertically like on the final product. D-pads and buttons were at either side, and so it looked like a super early Nintendo Switch. Image

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More from @FarmboyinJapan

Oct 3, 2024
One crazy cool detail about the history part of the museum is that all the staff are wearing earpieces with a direct line to a Nintendo history expert at NCL, who is on standby to answer ANY question that you might have (that can be realistically answered).
I was asking all sorts of detailed questions about the pre-video game toys and cards, and the staff all relied these questions to NCL, who responded promptly and concisely.
The oldest display case begins with signage and toys/games dating from the 1890s to the 1970s. And there are several screens that are playing a constant loop of TV commercials of Nintendo products from the pre-video game era.
Read 22 tweets
Oct 3, 2024
I was incredibly lucky to be able to visit the Nintendo Museum on opening day. In this thread I’m going to try my best to explain just what it was like and show as much as I can🧵 Image
Needless to say there is A LOT that I can cover. I literally spent seven straight hours in the museum, and even then I felt like I could have easily spent an entire extra day there and still not have seen everything the museum has to offer.
Unfortunately, more than half of the museum building does not allow photography of any kind. And thus I took notes and actually drew pictures on my phone of what I saw, so bare with me as I do my best to describe what I saw without the help of any pics.
Read 25 tweets
Jun 24, 2022
Spent my birthday at Universal Studios Japan’s Super Nintendo World. It succeeded in surpassing even my extremely high expectations, and truly is a realization of the dream of a “Nintendo Theme Park”.
Area is relatively quite small, consisting mainly of an upper/lower level, two rides, a restaurant and two stores, but is inch for inch packed with more stuff to do and see then theme park arenas twice it’s size. I was there from 9:30 to 7:00, and still had stuff I wanted to do.
I avoided spoilers for the area for over a year, so I didn’t really read up on what is there. So while it was all new to me, forgive me if this is old news

The main ride attraction is the Mario Kart ride. Which was a pretty cool mix of dark ride with AR and head tracking 3D tech
Read 40 tweets

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