"Ooooooh our sword and sorcery game is a savage world, where magic is weird and chaotic and unstable, practiced only in infamy!!!! Roll damage against your foes... and you might get a MUTATION!" Yeah boo hoo players love mutations thats not a "cost" to magic thats a perk
Carcosa had it figured out. The only way players will actually treat magic like a terrible, evil force is if it has a cost in human life. Subtle themes and slow-burn consequences completely fly over their heads
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