Games Journalism is like fewer than 40 people now. Magazines are basically gone and websites are close behind them. None of this is a surprise to me, but it's incredibly sad. We had something awesome for a while there. Younger generations have no idea what they missed out on.
Patreons for known personalities can only get us so far. YouTube is harder than ever to break into & streaming is having it's own reckoning. My hope is there's a revolution around the corner, but we could be going the way of the music industry. Consolidated, killed, salted earth.
It’s cute that the anti-woke crowd are doing a victory lap with my original post. But pinning it on progressivism is self-serving bullshit. Like most things it’s far more complex than that. I’m glad I got to be part of it for a moment. But I too jumped ship once I saw the iceberg
I’m also not gonna sit here and say that games journalism didn’t get worse - I think largely standards did drop. But it’s because there was hardly any seniority / mentorship. Nobody could work for the wages past their 20s. Sadly aside from those in management positions.
The rise of YouTube worked for me, as it did others. Between it and streaming we do get so much more coverage - especially important as games have become more complex. But it’s naive to think we’re not losing something too.
The shit was good man, but you had to be there.
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So the dust is kind of settling over here and my brain is starting to feel human again so let me take a second to summarize the past 24 hours.
Yesterday's goal was to update subscribers on our new show and vision for the channel, and give the patreon a much needed shake up.
The idea was to try to increase average patronage by adding cool stuff to the higher tiers. We really want to get a better camera this year.
That and add more community stuff to reward current patrons and honestly, to connect us more to the them. This work can be isolating.
The trailer was almost an afterthought. I just wanted everyone to know what was going on. We told the patrons this stuff was coming weeks ago. Our YouTube community is our largest but always gets things last. We shot the trailer Thursday. I edited it 24 hours before it went up.