Google AI Studio just got an insane upgrade, full-stack vibe coding 🤯
Now anyone can build production-ready apps with auth, databases, and real API integrations from one prompt
5 wild examples + prompts (🧵👇)
1. 3D multiplayer claw machine
PROMPT: "Create a 3D multiplayer claw machine game using Three.js where players compete for control to grab prizes. Players join a shared arcade claw machine, take turns controlling the claw, and compete to grab the highest-value items before others. Core gameplay: - Shared claw machine with one claw, multiple players watching/waiting - Turn-based: ~15 second timer per player to position and drop - Prize pit filled with primitive objects (such as cubes, spheres, etc.) with varying point values based on size - Grabbed prizes add to your score, missed grabs end your turn - Physics-based claw grip (items can slip!) Multiplayer: - Real-time shared state via WebSocket - Player queue system with live turn indicator - Spectators watch current player's attempt in real-time - Live scoreboard showing all players' totals - Drop-in/drop-out, auto-skip AFK players Visuals (arcade cabinet aesthetic): - Glass-walled machine with metallic frame and neon accent lighting - Shiny collectibles as primitive objects with subtle bounce - Claw with animated grip mechanism and cable - Dramatic lighting when claw descends - Bloom and reflections on glass - Camera: spectator view default, shifts to top-down during your turn Controls: arrow keys/WASD or drag to move claw, spacebar/tap to drop. Make joining instant and easy. Add a button in the UI to open in new tab for easy multiplayer. Ensure UI doesn't block canvas pointer events"
2. Build a first person laser tag game
PROMPT: "Build a first-person laser tag game in an indoor arena. Core WASD movement + mouse look (pointer lock) Click to fire laser (raycast hitscan) Simple box/corridor arena with obstacles for cover Visuals: Indoor arena lighting (ambient + point lights) Laser beam: thin cylinder or line that flashes briefly on fire Hit feedback: flash on target, particle burst Gameplay: 3-5 AI opponents (simple patrol + chase behavior) Vest hit = 3 second disable (target flashes, can't shoot) Score counter, maybe a timer Respawn after getting hit Stack: React Three Fiber @react-three/drei (PointerLockControls, useKeyboardcontrols)"
"7 things I wish someone told me before I almost gave up on OpenClaw"
Especially #1 and #4 are the unlock.
And how I set up mine.
Bookmark this. 🧵👇
1. "Don't run everything through your best model"
The post says: cheap model as primary, strong as fallback.
I do the opposite.
My setup:
→ Opus 4.6 as my MAIN brain (strategy, decisions)
→ Haiku for heartbeats ($0.001 per check)
→ Sonnet for sub-agents (research, drafting, browser)
→ Codex GPT-5.3 for all coding (for now)
Don't default to cheap and escalate to smart.
Default to smart where it matters and use cheap where it doesn't.
My heartbeat costs dropped 70% on Haiku. But my main brain is Opus 4.6 because that's where every important decision happens.
2. "Your agent needs rules. A lot of them."
Most underrated tip in the post.
My AGENTS .md is 4 pages:
→ Identity, personality, boundaries
→ 12 anti-patterns it must NEVER do
→ Model routing table
→ Memory rules (when to write, when to read)
→ Platform-specific formatting (Signal = plain text, Discord = no tables)
"You are a conductor, so conduct."
Best line in the whole post. Your agent is only as good as the rules you write for it.