every time I talk about my engine with devs that used @unity their whole life I always get the same reaction:
1 - they don't believe one person can build an engine that surpasses it and
2 - even if they could, it must result in tech that is "too hard" to use
this used to bother me a lot, but today I realized something 🧵
I realize that their belief is perfectly rational with the information that they have.
they didn't spend the last 10 years of their life obsessing about computer graphics, memory, cpu performance and how 3d engines are made
they didn't spend the last 10 years constantly thinking "how can I write better software" and eventually learned that the techniques taught on most architecture books is non-sense, and that writing performant code doesn't mean writing code that is impossible to read
on top of that, they spend years learning that whatever engine do, it's so complicated that it must require massive teams of hundreds of developers achieved
but the reality is that none of that is true.
the reality is that the valuable part of a 3d engine doesn't need a massive team and years of development to be built
the reality is that when you understand the amount of waste in modern software, you realize that a 10x improvement is not just possible, it's easy to achieve
and that you actually end up with a better development experience in the end
so I'm making my goal to demonstrate to these people that everything I'm saying is possible.
by simply building it.
also some of them are potential customers so I better be able to convince them :P
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