loaf Profile picture
Nov 6, 2025 1 tweets 1 min read Read on X
INTRODUCING LUCID AGENTS

x402 is for payments, and ERC-8004 is for trust and verifiability.

We’ve built Lucid Agents; a collection of modular packages designed for the future of agentic commerce.

It’s a framework-agnostic library, meaning it’s built to work with any existing agent framework (LangChain, Mastra, etc.).

Join the hackers building financial freedom with x402 (already seen an explosion in the past two weeks)

Over the next few days, we’ll be releasing more of the roadmap and bounties to help build this future.

You can deploy you agent in a single line and access an easy API of 8004 tools.Image
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More from @lordOfAFew

Jan 3, 2025
I wanted to break down Daydreams further into clear, visually appealing graphs so it’s easy for everyone to understand, and to show how it integrates into @ai16zdao.

My goal is to accelerate generative agents—ones that can think, plan, and execute dynamic actions purely based on their given context. If we can solve this, these agents will be able to act and complete complex tasks over long time horizons.

What does Eliza do? @0xCygaar provided a great breakdown of it. I was one of the core designers of the plugin system because I knew how powerful it would become. Now, we have plugins ranging from buttplugs to every chain and everything in between.

x.com/0xCygaar/statu…

You can think of Daydreams as a "plugin" to Eliza that will give any agent true agency to accomplish incredible things, from complex DeFi strategies to onchain gaming.
Pretty much every agent you see follows this plugin pattern.

It defines plugins that have specific functions. Each of these plugins are hard coded into the agent and they can only do one thing.

This has been tremendous for growth of Eliza, but as we progress into v2 Eliza, we need to go more generative...Image
Instead of defining hard-coded functions, all Daydreams actions are dynamically generated by the agent itself.

They “think” and produce the code needed to take an action, making their capabilities essentially limitless. The agents can continually learn new skills without ever needing to restart.

And if they really needed to restart - they could PR their own codebase and propose a human to merge - for now...Image
Read 6 tweets
Sep 16, 2024
Three years ago, we embarked on a journey to build an open-source, fully onchain world.

Today we release the comprehesive guide to Eternum an onchain MMO dropping on @starknet in Q4.

Eternum is a browser based onchain strategy game with a real world economy.

Inspired by 4X and RTS games players forge alliances across an infinite hexagonal map. Build resource stockpiles, train troops, trade, and strategically cooperate or deceive to achieve victory in this world of diplomacy, resource management, and tactical decision-making.

This thread is 3 sections:

1. Background
2. Realms World Architecture
3. Eternum guide

👇Image
Before we go deeper, let's wind back 3 years...

Inspired by the @lootproject project and @darkforest_eth we set out to build an onchain sandbox with no boundaries. Must be CCO and open source in the ethos of Loot. Image
Our goal: Create a unique, original game using @LootRealms - one without limits or gods, capable of expanding permissionlessly, evolving over time while maintaining integrity. Pre-Autonomous Worlds, we called this concept a Massively Multiplayer Onchain Composable Game
Read 27 tweets
Mar 6, 2023
Interestingly every serious onchain gaming team is realizing the limits of bare EVM / solidity

@ArgusLabs_ - New execution engine closer to the metal
@latticexyz - Iterating on MUD to be more performant and closer to the bits.
@0xcurio - Building their own chain for games
This is an incredibly exciting space right now, and I am rooting for every team. They are the best and most curious builders in the space.

Along with @cartridge_gg @briqNFT @LootRealms @StarkWareLtd we are building an onchain gaming engine - @dojostarknet which uses the Cairo VM
It is leveraging the properties of Cairo 1.0 and Rust to create a seamless developer experience to build onchain games.

Our aspiration with DoJo is for developers to have an onchain game up and running within 1 hour.
Read 4 tweets
Oct 21, 2022
Dabbling in a dual token design to create an on-chain app-store-like marketplace for games

It is always the chicken and egg problem when creating a platform. Incentives must align and builders must know a market exists.

Play to Earn?

It’s time for Play to Die & Build to Kill Image
This design revolves around players minting a Character NFT and escrowing an erc20 token within the contract.

Permissions are granted by the owner of the NFT to access their escrowed tokens. They give access to games in order to play the game and die...
As the players die in these games, the erc20 is dripped into the creators of the game contracts.

This is the incentive to build! Developers know there is an addressable market of players waiting to die.
Read 6 tweets
Apr 26, 2022
What an insane 24hrs of sweaty coding at the @starkware hackathon with the giga brains @rvorias @wraitii @sylvechv @0xbellemere

The sheer amount of innovation in one room in 24hrs was mind-blowing 🧠

Recap of why we built the session key
@Briq @LootRealms @topology_gg Image
#devconnect for me has been about on-chain gaming (no surprise) however, we are *early* (not a meme).

On-chain gaming is the intersection of economics, game theory, and technology. But the current UX is clunky as players have to sign every transaction.
With dapps that require infrequent transactions, this is fine UX.

But the dream is near-RTS gaming on-chain with a high frequency of transactions. The UX breaks if they must sign multiple transactions a minute.

But there is a solution: Ephemeral session keys
Read 13 tweets

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