I wanted to break down Daydreams further into clear, visually appealing graphs so it’s easy for everyone to understand, and to show how it integrates into @ai16zdao.
My goal is to accelerate generative agents—ones that can think, plan, and execute dynamic actions purely based on their given context. If we can solve this, these agents will be able to act and complete complex tasks over long time horizons.
What does Eliza do? @0xCygaar provided a great breakdown of it. I was one of the core designers of the plugin system because I knew how powerful it would become. Now, we have plugins ranging from buttplugs to every chain and everything in between.
You can think of Daydreams as a "plugin" to Eliza that will give any agent true agency to accomplish incredible things, from complex DeFi strategies to onchain gaming.
Pretty much every agent you see follows this plugin pattern.
It defines plugins that have specific functions. Each of these plugins are hard coded into the agent and they can only do one thing.
This has been tremendous for growth of Eliza, but as we progress into v2 Eliza, we need to go more generative...
Instead of defining hard-coded functions, all Daydreams actions are dynamically generated by the agent itself.
They “think” and produce the code needed to take an action, making their capabilities essentially limitless. The agents can continually learn new skills without ever needing to restart.
And if they really needed to restart - they could PR their own codebase and propose a human to merge - for now...
Three years ago, we embarked on a journey to build an open-source, fully onchain world.
Today we release the comprehesive guide to Eternum an onchain MMO dropping on @starknet in Q4.
Eternum is a browser based onchain strategy game with a real world economy.
Inspired by 4X and RTS games players forge alliances across an infinite hexagonal map. Build resource stockpiles, train troops, trade, and strategically cooperate or deceive to achieve victory in this world of diplomacy, resource management, and tactical decision-making.
This thread is 3 sections:
1. Background 2. Realms World Architecture 3. Eternum guide
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Before we go deeper, let's wind back 3 years...
Inspired by the @lootproject project and @darkforest_eth we set out to build an onchain sandbox with no boundaries. Must be CCO and open source in the ethos of Loot.
Our goal: Create a unique, original game using @LootRealms - one without limits or gods, capable of expanding permissionlessly, evolving over time while maintaining integrity. Pre-Autonomous Worlds, we called this concept a Massively Multiplayer Onchain Composable Game
Interestingly every serious onchain gaming team is realizing the limits of bare EVM / solidity
@ArgusLabs_ - New execution engine closer to the metal @latticexyz - Iterating on MUD to be more performant and closer to the bits. @0xcurio - Building their own chain for games
This is an incredibly exciting space right now, and I am rooting for every team. They are the best and most curious builders in the space.