Redstone shuts down May 15, 2026 (23:59 UTC). If you have funds on Redstone, withdraw before then — especially anything held in contracts like Uniswap pools. After shutdown we'll deploy an L1 withdrawal contract for EOA balances, but funds in contracts won't be recoverable that way. Bridges in reply.
We started Lattice in 2021 to build Autonomous Worlds: virtual worlds with unchangeable onchain physics and deep player programmability on top. To make that possible, we built MUD, Redstone, Quarry, and Dozer.
We never managed to turn it into a sustainable business. By early 2025 runway was getting shorter.
Rather than wind down quietly, we spent the remainder on one final push: DUST (@dust_org), the autonomous world we'd always envisioned. Players built marketplaces, cities, transportation systems, even a newspaper. It validated our thesis about emergence, but it didn't reach the scale to sustain a business, and we didn't have conviction that raising VC was the right path.
What happens next:
- DUST has migrated to the DUST Chain (hosted by @conduitxyz, supported by the @Optimism Foundation). Same speed, same cost. Team members continue working on DUST and autonomous worlds through 0xPARC.
- MUD is feature complete, OpenZeppelin-audited, fully open source. The migration tool that moves entire worlds between chains is available to any MUD project.
- Quarry (Wiresaw, 7ms confirmations) and Dozer (high-performance MUD indexer) are now open source.
- Redstone shuts down May 15. Withdraw your funds.
Thank you to 0xPARC, the Ethereum Foundation, the Optimism Foundation, CCP Games, the Dark Forest team, and the early backers who believed in us. To everyone who built on MUD, used Redstone, or played zkDungeon, OPCraft, Sky Strife, or DUST. And to the team. Full credits in the post linked below.
1/ “But can it run Doom?” is a well-known rallying cry in the computing world.
We put Doom onchain with just 7ms of latency, using Quarry, our new modern computing environment for Autonomous Worlds.
We built Quarry so you can run Worlds in their ideal environment. Learn more:
2/ Quarry gives you four key provisions:
- Latency: 7 ms transactions. No lag. No optimistic updates.
- Onboarding: Sponsored transactions with ERC 4337.
- Scalability: Horizontal scaling + interoperability.
- Affordability: Alt-DA, from @redstonexyz and other chains.
3/ We achieve all of this with a custom block builder network for faster transaction speeds, ultra low-latency APIs to read @mud_dev state for the fastest possible indexing experience, account abstraction for smooth user onboarding, and multi-region bare metal edge deployments.
Lattice was founded with one key mission: build software that accelerates timelines, enabling developers to ship ambitious onchain games and autonomous worlds. We’ve seen a proliferation of applications built on MUD, our engine for onchain applications.
Games like Sky Strife, OPCraft, Words3, Gaul, and Primodium are proof that is is now easy to build complex apps on the EVM. But in order for these apps to become into large-scale MUD worlds, we need L2’s that can handle the high throughput and low transaction costs they require.
For the longest time, private servers were the only option for large online worlds.
But this is all changing; working in collaboration with @OPLabsPBC, we were able to deploy an autonomous Minecraft-like world fully on the blockchain, with no owner or maintainer
3/ Permissionless composability
Instead of in-game clans and corps with a set of possible actions predefined by devs, in these autonomous worlds, players can create their own arbitrarily complex opt-in rules and systems, from dictatorships to democracies, economies to religions.
3/ In our second blog post, we walk through how to procedurally generate terrain on-chain
Starting from a Perlin noise algorithm, implemented in both Wasm and Solidity, we go through multiple steps to arrive at the diverse landscape of OPCraft