Jason Grinblat Profile picture
Apr 3, 2018 31 tweets 21 min read Read on X
I love maps & their promise of fractal discovery.
I love procedural generation and the aesthetics of the unauthored.
Where do these two loves intersect? Generated maps.

I am the procgen map admirer. These are my favorite map generators and the folks who create them.

👇THREAD👇
To start with, you can't talk about map generation and not mention @redblobgames. His HTML5 generator is the gold standard.
The quantization of the map into hexes. The beautiful terrain iconography. They partition the gestalt into something explorable in discrete steps, one story at a time.
.@redblobgames's generator's pencil sketch style (which was stumbled upon accidentally) produces the most visually stunning generated maps I've seen.
Here's his map generator.
redblobgames.com/maps/mapgen2/
And here's his wonderful blog post about map generation.
redblobgames.com/maps/terrain-f…
Really just check out his whole blog.
redblobgames.com
Next: the continents of Dwarf Fortress (@Bay12Games) were the first generated maps that truly blew me away. They're the most artful use of ASCII I've seen and the biggest influence on the visual style of Caves of Qud.
The rich ANSI greens evoke unbounded lushness. The landmasses teem with jungles that ride right up to the coasts. These are wild, untamed worlds.
Absolutely support @bay12games for their lush jungle continents and a hundred other reasons.

patreon.com/bay12games
Next up is the amazing work of @mewo2. Here's his fantasy mapmaking bot that reproduces the whole atlas aesthetic.
Those imaginary place names are abnormally good, right? Martin wrote a generator that produces names from a consistent set of generated morphemes.
His writeup on the language generation is wonderful.

mewo2.com/notes/naming-l…
A "real" fake map aside: as research for @unchartedatlas, Martin collected maps from across fantasy and science fiction and made a bot that tweets them out every couple hours.

twitter.com/mythicmaps
Now we get to city maps and @mewo2's equally stunning @metropologeny. I love how tiny neighborhoods of rectangular order are concatenated along the sinuous paths of nature.
Support @mewo2's work: patreon.com/mewo2

Follow @unchartedatlas
Follow @mythicmaps
Follow @metropologeny
Let's do more city maps. How about @watawatabou's crisp, clean medieval fantasy city generator. I love the sense of urban concentration these produce.
His interactive generator is the best I've seen. It feels like playing a city simulator.
watabou.itch.io/medieval-fanta…
Of course Oleg built a 3D visualizer for his medieval cities. Of course it's just as stunning. watabou.itch.io/toy-town
Support Oleg's medieval cities: watabou.itch.io/medieval-fanta…
Support Toy Town: watabou.itch.io/toy-town/donate
Check out Olelg's itch.io page: watabou.itch.io
We're back to the world-scale and @Enichan's generated pixel continents for her game Shards of Immortality. I dig the use of lighter blue to indicate shallow coastal waters.
.@Enichan's pixel maps really illustrate the allure of fractal discovery. Like: I want to learn about the politics of the prosperous river kingdoms in <img1>, but I also want to read about sheep lineages on the island meadow of <img2>.
Support Eniko: patreon.com/sharkhugseniko
Buy her possession-based roguelike, MidBoss: store.steampowered.com/app/561740/Mid…
Check out the progress on Shards of Immortality: kitsunegames.com/games/shards/
.@ESAdevlog's generated islands almost look like meteorological maps. I haven't seen another generator that imparts such a sense of dynamism.
Here's the (open-source) generator with height, temperature, and rainfall sliders.
hempuli.com/blogblog/archi…
Visit Arvi's site: hempuli.com
Wishlist Baba Is You: store.steampowered.com/app/736260/Bab…
Finally, I want to shout out @GridSageGames and the research he did for Cogmind's map tech. There's a certain juxtaposition of order and chaos that emerges from long-lived human edifices, and these maps really nail it.
Josh also uses cellular automata to produce natural, cavern-like maps, which envelop the more ordered spaces.
In 2014 he wrote a wonderful series of blog posts about map generation: gridsagegames.com/blog/2014/06/p…
That's it! That's all the procgen map admirer has to share... for now. Reply with your favorite map generators and creators and I'll rt them.

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with Jason Grinblat

Jason Grinblat Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @ptychomancer

May 28, 2021
🧵 of AI-generated images, #3 — this is a batch of my favorites from non-Caves of Qud prompts (again: BigSleep, all first tries)

First up: "A robot walking through an archway in the style of Caravaggio"
"A mall arcade in 1982"
"Early homo sapiens by a campfire"
Read 15 tweets
May 26, 2021
Another 🧵 of AI-generated images from Caves of Qud text prompts (again, BigSleep, first tries). This time: terrain descriptions and a few items.

First, an orrery: "Brass gears, balls, and rings turn in precise mimicry of worlds and stars." Image
"In stagnant pools, luminous lilies compete with the ribbon of stars in the night sky. Under the salt sun, though, they shrink into the shade of brine weed." [salt marsh] Image
"Spores dance in eddies across kaleidoscopic fungal bonnets. Rivers of primordial soup, cast in the light of lava, gurgle a quickening melody." [the Rainbow Wood] Image
Read 15 tweets
Oct 26, 2020
Things You Believe About Caves of Qud if You're Acting in Bad Faith or Extremely Not Paying Attention, a thread
1. Q Girl is a dev self-insert

I put Q Girl in the game before we had any other contributing writers
2. The devs made Q Girl unkillable as a political statement

You can't kill Q Girl because, despite being cruel roguelike devs, we have hearts & feel bad when you brick your twenty-hour run by murdering a major quest giver.
Read 12 tweets
Jun 14, 2020
Max's thread on tools that encourage reflection gets at an important facet of what I'm coming to understand emergent narrative to be: a cracking open and reification of the creative process.
Arguments against emergent narrative point to storytelling's holism, how stories must be conceived, arranged, and paced in proper ways to cohere meaningfully.
But there's also a lot of narrative meaning to uncover through working with the materials themselves, through storyFORMING.
Read 9 tweets
Aug 14, 2018
This past weekend we were discussing toys from our childhood and I remembered the original Mastermind box art

Just.. what?
The article linked in the last tweet surveys the Mastermind box art across all its various editions and localizations
Read 7 tweets
Aug 1, 2018
Hey, my friend @RachelFellman's first fantasy novel, The Breath of the Sun, came out today! I want to tell you a bit about it.
Rachel is the long-time friend of my partner Mielle. She's utterly brilliant, so even though I hadn't read any of her fiction, I had high expectations.
And... she blew them away. The novel is so stunningly good.
Read 11 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Don't want to be a Premium member but still want to support us?

Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal

Or Donate anonymously using crypto!

Ethereum

0xfe58350B80634f60Fa6Dc149a72b4DFbc17D341E copy

Bitcoin

3ATGMxNzCUFzxpMCHL5sWSt4DVtS8UqXpi copy

Thank you for your support!

Follow Us!

:(