With the announced closing date for IllumiNations: Reflections of Earth, now is a good time to revisit a sparkling part of EPCOT's history - its second vision of the future, crafted 18 years after its opening.
The EPCOT Millennium Celebration - a (semi-reposted) design thread.
With the year 2000 close at hand, and with its once glittering Future World just beginning to decay, EPCOT turned to its World Showcase to create a vision of a new "global village", a then-popular term used to describe the presumed future of globalization and neoliberal economics
This manifested in the Disney Millennium Celebration, a park-wide event that ran from 1999 - 2001
While a radical departure from the techno-utopian vision of Future World, this celebration was its own "vision of the future"
It would also be the last for EPCOT as we know it now.
now frank oz himself is chiming in on the bert + ernie thing...
i think his response dignifies more than the "fuck you" i gave to sesame workshop, but i think he's missing an important point: once you have multiple writers write your characters... they're not yours alone anymore
"it seems the person who wrote these characters, brought them to life, thinks they are gay. he's wrong."
that statement is built on a fundamentally skewed perception of creative ownership.
(i'm also giving him tremendous benefit of the doubt here and ignoring the kinda centrist handwaving going on in the second half of the tweet, because in the replies he does look to be genuinely engaging in good faith. but nevertheless, it is there in his response).
god... i'm starting to get /really/ resentful towards these "chunk of plastic shaped like an old console with a finite amount of games on it" things. due mostly to how the platform holders are going more aggressively after rom sites in response.
what i first thought was a cool idea to get younger kids into retro games has quickly shown its true colors as a cynical way to juice the back catalog for as many pennies as possible, all while creating waste.
i wouldn't feel this way if there were any effort at all from these mini-console makers (nintendo and now sony) to provide a robust virtual console/classics successor for their past platforms, but their efforts to provide them digitally only seem to be getting weaker.
there was a really touching interview recently about bert & ernie from a gay former sesame street writer, who talked abt how he modeled a lot of their dynamic after he and his own partner
then sesame workshop was like "uhh ACTUALLY puppets don't have an orientation"
this is the same sesame workshop who sold out to hbo, who left public broadcasting as an afterthought, and have been using their characters to sell fucking cars (and in other commercials). they don't get to say shit lmao
also an important point of the interview was that the writer was writing the show during the dawning and height of the aids crisis, which means /all of his friends were DYING/. i'm sure some of their memories made it into bert & ernie, too. that's fucking beautiful and tragic.
this article is fairly reductive in its analysis, but this kind of reaction does highlight the homogenization of AAA pretty well, and sheds particular light on Sony for being an absolute factory for these sorts of games
the latter is a point of particular sadness for me, since Sony used to be my fav console holder due to the risks they took w/ 1st party software. those days are quickly fading.
also, like I said, this article IS very reductive, in an unfair way. Spider-Man honestly looks like it does enough little things in its design polishes and flourishes to stand out from the crowd. It's just also important to monitor this sort of reaction, because it matters.
;-; oh my goodness I just saw the most wholesome human interaction waiting in this restaurant for my takeout, it made me really happy (mini thread)
there was a black customer who was neurodivergent in some way who came in behind me, hung about a bit, very politely asked a seated customer what kind of salad they were eating, and all the while the cashier was side eyeing him. was worried she was gonna hassle him. but THEN
a server sees him, goes "VIRGIL!!", goes up to hug him, and asks him about his day. he went to an Indians game and had a wonderful time and showed her some memorabilia he bought, and they hugged again and kissed on the cheek like good friends and then he went on his way
after yesterday's thread, let's look @ some games on the pioneer laseractive!!
first is Pyramid Patrol, a rail shooter bundled w the Sega PAC. it has some use of branching paths, a cool "egyptian alien" theme, and early use of FMV boss battles!
next is Rocket Coaster, similar in nature to Hot Wheels Stunt Track Driver or Megarace in how it uses FMV for the racetrack and simply speeds it up/slows it down. interesting in that it uses salvaged CG assets from early Taito motion sim arcade rides.
in a twist of irony, Dragon's Lair never saw a release on the Laseractive. however, many other LD "choose-your-own-adventure" arcade games did, such as Triad Stone. picture Dragon's Lair, but an 80's OVA instead! it's GORGEOUS, and a personal fav
Happy to report that my LaserActive thread from yesterday has led to a very happy ending! A lot of emulation folks came out of the woodwork to tell me abt some amazing new hardware called the Domesday Duplicator (designed to record BBC Domesday LDs which also used LD-ROM)!
The BBC Domesday Project, which actually was the first project to use LD-ROM, was an attempt by the BBC to create a "modern Domesday book" on the 900th anniversary of the original. This was done on LDs with data, pictures, and video, which has the same preservation issues.
The Domesday Duplicator is a relatively recent hardware set created in an effort to back up these Domesday discs, but they work with Laseractive LD-ROMs too.
The way they work is quite ingenious - they digitize the /raw signal/ from the LD before it's been decoded on hardware!
-they know the 90's are over
-they refuse to leave them anyway
-they know your dumb gluttonous ass can't do SHIT about it
"what's that? you don't like our whimsical spiral carpets, reigned in by their sensible, urbane, therapist's office gray? you think our font choices evoke the sounds of practical 90's working moms and canned jazz? haha eat up bicth"
this place's copy was written by somebody with "zany" prison-tatted on their forehead and handcuffed to their chair
mad love to those faux-woodcut clip arts that marched right out of a 20-years-ago organic grocery, with just the slightest whiff of soft colonialist aesthetics
hot take: it really bothers me when liking vs not liking a piece of media becomes an inherently political stance to the point of absolutely destroying the ability to have any meaningful discourse on it. this usually happens as a reaction to media hate campaigns like gg and sw:tlj
i don't like either of the new star wars mainline films much at all and on twitter, it seems increasingly that your thoughts on those films immediately assigns you to a side, and to be a Good Tweeter you gotta stand in support of them. it's a really frustrating spot to be in.
i don't /want/ to. i think they're just as much cynical products of the Disney media machine as MCU films are. but i also don't wanna be lumped in with scummy mra types or be branded A Hater and have my thoughts disregard. that's a real easy way to make me feel resentful and bad.
LRT: now that it's okay to drag linus torvalds on main i'm gonna do it, dude is whack
guy's practically the posterchild for gatekeeping and elitism in the programming world. while his contributions to software have inarguably changed thw world, his bootstraps mentality when it comes to usability is actively cancerous and needs to stop being a thing.
not to mention his politics are pretty yikes from what i've read
also, good on anaheim for calling a moratorium on disneyland tax breaks, and lmao at park fans complaining about that
chapek: "weLl i gueSs yOu WONt BE gEttiNg YoUR nEW hOteL theN"
good bitch!!! go sit on ya damn half-finished $5 pier! get some candy from that new candy shop you built - oh wait you cut the budget so it doesn't actually have candy anymore lmao, miserable
though, i SHOULD be fair and put the current state of DCA partially at the feet of the eisner admin. that park was fubar from day one and longing for its opening day state to spite the current direction is foolish.
i feel kinda bad for there being nothing from the past 10 years on this list, and that this list does change whenever anyone asks me, but if it's about games that had the most profound impact on my creative identity and the vibes i wanna create, then there ya go
I usually opt for Riven for "PC first-person adventure game" of choice on these but in all honesty Gadget influenced me more even though I'd more readily recommend Riven for general consumption
let's see what wdw has been up to with EPCOT lately, hope they haven't fucked the place up too m-
are you kidding me
"oops our epcot overhaul plans are looking like they're gonna be caught in budget limbo AGAIN, and the franchise we KILLED A PAVILION to build a coaster for likely is gonna have its 3rd film cancelled. let's uh
throw a playground on some fenced off lawn by mousegears"
the greater paradigm known as "game design studies" (ludology is often used but is kinda a bigger thing) operates on principles that define gameness - win/loss conditions, game loops, feedback loops, systems - in a way that ignores much of their growth in the past 20 years
not to say that they're totally worthless - far from it. these core pillars are still excellent guiding principles on how to make an experience "fun", which is ofc an invaluable tool in a game dev's toolkit. it's just not the only thing we need to aspire to anymore.