interesting take on the "gentrification apartment" aesthetic and its place in discourse. it brings up a key point (accessibility/affordability should trump aesthetic), but, imo, erroneously assumes critics can't differentiate correlation from causation
we know these apartments are cheap to build; it's how they're erected so quickly. what this article ignores is, at least in places like my hometown, the CONTEXT in which they are constructed, and the ensuing cultural association with the aesthetic
in cleveland, this style of architecture is usually seen:
-in areas recieving huge booms of development around hospitals and universities, the last debt-driven profit centers for hungry capitalists, as poor neighborhoods see groceries/other businesses close and move towards them
They were relentlessly dedicated to belief in human curiosity and desire for personality in everyday things, even when that belief failed them.
I've personally scanned pictures of some fantastic concepts from 90s Sony - let's look.
Preface: this is the last design thread I'll be writing to promote CROSSNIQ+, my late 90's flavored arcade puzzle game on Kickstarter. With 13 hours left, this is the last lap - if you want to support me, please consider backing. It would mean the world.
Some forward-thinking 80's Sony products did sneak into this list.
First off is Crescent (1989) a concept AM/FM radio & cassette player. The "crescent" on the front is made from the left section of the face meeting the right at a 3-degree angle, the lip lined with chrome paint.
In the late 1990's, Sony was unstoppable. Their stock was soaring, they sat on vast reserves of capital, they had made major moves in the music/film sectors, and Playstation was dominating video games.
This was the height of their brand power, and they wanted to show it.
The concept of a shared "vision of tomorrow" - one adopted by an entire popular culture - is a miraculous testament to the power of design, and one of design's greatest humanistic achievements.
Let's talk about EPCOT, design, futures, and why we need them.
Before we begin:
my obsession with futures has been a huge motivator for my work on CROSSNIQ+, a 90's flavored arcade puzzle game now on Kickstarter. It's inspired by "y2k" design, an aesthetic worthy of its own thread. Any support would be appreciated
sounds like Disney is gonna visually overhaul WDW Tomorrowland in the next few yrs
I'm here to tell you why that's BULLSHIT and why the 1994 take on Tomorrowland is one of the most visually compelling places in ANY Disney park, despite Disney's haphazard changes since
first, a little history
Tomorrowland, one of the 4 themed lands at Magic Kingdom in WDW, originally looked like the classic Disneyland variant - a lot of concrete work, Jetsons-like architecture, and themes like the US space race, automation, etc.
with EPCOT having an entire section dedicated to future tech, Tomorrowland was lookin dusty by the early 90s.
then, some genius Imagineers went "LET'S MAKE IT LOOK LIKE AN ART DECO INDUSTRIAL FUTURE WITH INFLUENCES FROM STAR TREK TNG AND FACTORY POMO DESIGN"