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My #7DRL entry for 2020, VoidShell-7DRL, is now done and ready to play: pnjeffries.itch.io/voidshell-7drl
I started with no plan this year other than to create an 'analogue' #roguelike (i.e. one without the typical grid-based movement). Every other design choice stemmed from what was most fun or (as I didn't have much free time this week) easiest to implement!
Originally I went for a more expressly turn-based I-go-you-go system (a bit like Worms), but this was a bit slow and tedious so I dialled that back to a more SuperHot-like everything simultaneous time-stops-when-you-do mechanic.
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