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Top takeaways from my video+gaming panel at #AllThingsRTC:
-Video chat can 4X usage & 2X retention for games
-Streaming is evolving from Twitch to narrowcasting to friends & live synchronous play
-Gamers need their own social networks or non-gamers get annoyed like Zynga+Fb
Video chat massively ups risk of abuse in games, including bullying of ‘default’ users who haven’t bought/earned fancy skins. Developers should look to safety-as-a-service providers like @TwoHatHQ & @AntiToxinTech
The social+gaming industry loves the validation of Epic/Fortnite acquiring Houseparty, even if it wasn’t a big financial win. It’ll make it easy to squad up before play. Thx to our panelists & attendees!
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