Discover and read the best of Twitter Threads about #Blockout

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Since everything I am doing right now is under lovely NDA, I decided to share my experience for #leveldesign portfolio demonstartion. Moreover, it is not a really well-known topic.

#Blocktober #gamedevs
Structure

Usually, people use principle "the better, the higher on the page", but I decided to start as I start in the real life:
-References
-Level flow plan
-Killer-futures
-Art
Aaaaaaannnnndddd... Remember - no gameplay videos with comments.
References

I upload all my references, so people will be able to understand better my initial goal and how I think. This is a part of my #leveldesign #portfolio work:
richard_grey.artstation.com/projects/RnnA4e
Read 12 tweets
thread 1/7
Overviews! I love them but they quickly fall out of grace in the fast iterations of #gamedevelopment
This is a slightly pimped #overview of a level I'm currently making together with my #leveldesign students.
thread 2/7
these are my thoughts about overviews; they are super important in the beginning of a project when trying to find the right path and communicating you #leveldesign ideas to your team.
thread 3/7
In #gamedev the game is god. therefore all documentation including LDD:s are living documents in the beginning but tend to fall of the grid later in the production. I use overviews to fast forward my own designs in the alpha-stage of the production.
Read 7 tweets

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