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#DBFZ Patch Notes 3/26

System Changes

5LLL
- Can now be followed up with a Z-Change
- Will always launch the opponent forward on hit

jL
- Fixed a bug where the auto combo wouldn't work if you hit the opponent from a very low height.
jH
- Opponent's falling speed on a Smash hit has increased.
- Sliding knockdown time has been decreased
- Can only be followed up with Z-Change when done from a ground auto combo.

Air Dragon Rush
- Opponent's falling speed when the opponent is hit mid-combo has increased. #DBFZ
Hurtboxes
- All not-attacking crouching hurtboxes and movement hurtboxes have been adjusted.

Vanish
- Added minimum damage

Ki Blasts
- Fixed a bug where proration wouldn't count if the opponent got hit by a ki blast while in the middle of an attack #DBFZ
Read 153 tweets
#DBFZ Patch Change Overview from today's stream
SSJ Goku
- 236X has different properties on hit, better reward.
- j2H now launches forward.
SSJ Vegeta
- 236S is faster.
- Level 3 grants slide knockdown even if done from up high. #DBFZ
Piccolo
- 236X can now be used against airborne opponents in combos/pressure (I`m not sure about this one, orz)
- Easier to pick up the opponent after hitting them with Hellzone Grenade #DBFZ
Read 41 tweets

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