Discover and read the best of Twitter Threads about #IEM

Most recents (5)

A l'instant sur #France24 concernant la "contre-offensive Ukrainienne" déclarée & annoncée par #Kiev #Ukraine pour cette fin de printemps!
Ca va être une boucherie, avec des "chefs" bouchers des 2 cotés!
Mais ca va exciter nos Pro/Anti croyant avoir "la plus grosse", alors...
1/5 Image
2/5 - … sur #France24
Un 1er instructeur en surcharge pondérale, ne sachant pas porter son casque :
"2 mois de formation, réduites à 2 semaines" pour pouvoir former les 40k nouveaux enrôlés.
On voit 20 jeunes, physiquement "affutés"!
Les 39 980 autres, aussi ?!
3/5 - … sur #France24
Puis, un (vrai) Officier Ukrainien crédible (physiquement affuté, sachant tenir son flingue & à l'aise mais) lucide, parle de ses inquiétudes sans support aérien face aux mines posées par les Russes (causant 90% des pertes humaines Ukrainiennes).
Read 10 tweets
#IEM Katowice Media Day Thread 🧵
The hot seat 🔥🪑
.@HObbitcsgo spitting straight facts 🗣️
Read 12 tweets
Les inégalités environnementales et sociales se superposent-elles ? Pour répondre à cette question, nous avons conduit une analyse géographique croisée de 6 types de pollutions en fonction de caractéristiques socioéconomiques des populations. 1/9
👉strategie.gouv.fr/publications/i…
#Méthodologie Nous avons construit un indice d’exposition multiple #IEM aux différents types de pollution étudiés (sols, SO2, NOX, particules fines et ammoniac). Il permet d’avoir une vision synthétique des combinaisons de facteurs de risques sanitaires. 2/9
⚠️#Ànoter Les données disponibles sont très disparate selon les territoires et la nature des pollutions. Notre analyse reste donc à l’échelle communale ou intercommunale, alors qu’une analyse infracommunale permettrait de préciser les corrélations. 3/9
Read 9 tweets
1/ To help shine some light on the magnitude of the Counter-Strike ecosystem's issues, TO losses in 2019-2020 per public filings:
- ESL ~$80mm (incl. all games)
- BLAST ~$25mm

Combine team losses, and the ecosystem (excl. Valve) is easily losing upwards of $50mm/year.
2/ Worth noting that 2020 was actually the better year financially for ESL -- they were able to keep much of their sponsorships/revenue with significantly reduced costs, driven by layoffs and lack of offline events.

2019 was *worse* than 2020. Scary for return to "normal."
3/ Why are investors (note: not VC funds -- primarily family offices, strategics, etc.) funding this?

Assuming continuous growth (my pinned tweet's article explains some of the high-level rationale for industry as a whole), eventually this turns into a lucrative media business.
Read 20 tweets
1/ Thread: Some of the #IEM games have seemingly lasted forever, so I went through two extreme examples to understand the breakdown of time.

Summary: Counter-Strike needs rule changes to make it more viewer friendly for a growing part of the audience. @CSGO
2/ Astralis vs FaZe (nuke only)

Actual game: 1h 14m 38s / 71%
Freezetime: 15m 40s / 15%
Total game: 1h 30m 18s / 86%
Tech: 4m 30s / 4%
Timeouts: 4m / 4%
Breaks: 6m 26s / 6%

Total: 1h 45m 14s

Series ended 2-0, but lasted over 3h 7m (due to OT). #IEM
3/ Liquid vs mouz (inferno only) #IEM

Actual game: 1h 35m 58s / 70%
Freezetime: 17m 40s / 13%
Total game: 1h 53m 38s / 82%
Tech: 12m / 9%
Timeouts: 4m / 3%
Breaks: 8m 17s / 6%

Total: 2h 17m 55s

Series went the distance (incl. OT), and took over 4h 50m (!) to finish. #IEM
Read 12 tweets

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