Discover and read the best of Twitter Threads about #MTGKaldheim

Most recents (3)

Boros has two distinct variants in #MTGKaldheim Draft, and I believe they are defined by two different commons: Run Amok and Tormentor’s Helm.

Both cards fill a similar purpose: enabling attacks early and increasing total damage potential. Both cards provide inevitability.

1/5
Here is a good example of the Run Amok variant. This deck went 2-1, but easily could have gone 3-0. Kaya’s Onslaught is the most important uncommon for wins out of nowhere, and the creatures don’t really matter as long as you have multiple copies of Run Amok.

2/5
Here is a good example of the Helm variant that went 3-0. Yes, 4 Clarion Spirit is an anomaly, but I stand by this variant of the archetype based in commons. While Clarion Spirit and Koll take it to the next level, many common creatures support this more than you realize.

3/5
Read 6 tweets
Long thread on #MTGKaldheim Draft and commons:

First, the top 5 commons.

1. Behold the Multiverse
2. Demon Bolt
3. Sarulf's Packmate

big gap

4. Feed the Serpent
5. Shimmerdrift Vale

big gap

for the next 5, there are two approaches depending on snow/format speed.

1/9
Hedge snow:

6. Frostbite
7. UG dual
8. GR dual
9. GB dual
10. Sculptor of winter.

Hedge aggro:

6. Axgard Cavalry
7. Struggle for Skemfar
8. Run Amok
9. Tuskeri Firewalker
10. Bound in Gold

Depending on how you think, either G or R is the best color by a lot. I'm on R.

2/9
There are two types of white decks. Either the crazy aggressive variants, or normal.

Normal top3

1. Bound in Gold
2. Doomskar Oracle
3. Stanheim Courser

Fast top3

1. Bound in Gold
2. Battlefield Raptor
3. Goldmaw Champion

I prefer the fast variants at this time.

3/9
Read 10 tweets
#MTGKaldheim: Creature types, color combinations, and the Realms! This will be a long thread, so I may have to take breaks here and there to do the actual work I'm being paid for, eat, sleep, etc. #WOTCstaff 1/
For context, I led the vision design team. Our team collaborates extensively with the worldbuilding team, with ideas from one team inspiring more ideas from the other. 2/
I was so excited by Kaldheim as it developed that I asked Jenna Helland if I could help write the world guide. My main contribution was writing early drafts of the descriptions of Istfell, Karfell, and Surtland, 3/
Read 31 tweets

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