Discover and read the best of Twitter Threads about #RPGTheoryJuly

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I've been thinking more about this, and about the surrounding conversation in @Alphastream's thread, and I have a few further Thoughts.

Some #rpgtheoryjuly musings incoming.
#DnD's lore is tied to its chargen mechanics in a supremely satisfying way. The "choose one from column A and one from column B" of selecting race + class is VERY MUCH a Feature of the system.
What's brilliant about it is it provides just enough restriction to spark creativity in players. This feels counterintuitive to people who don't like this type chargen, but the possibilities of recombining those two axes are genuinely inspiring.
Read 17 tweets
#PbtA #RPGTheory #RPGTheoryJuly

Apocalypse World says "play to find out what happens."
What it means is, play to find out what the characters make of their world. Both what they choose to make of their world, and, because Apocalypse World is a game of compromises, what they're able to make of their world.
This appears, more or less explicitly, on the back cover of the game.
Read 16 tweets
#RPGTheoryJuly

A Meta Primer on RPG Theory

1. RPG design is a folk art. There isn't a central dogma or systematized method or 'tever. We learn it through our own experiences: playing, running, designing, experimenting
1/
2. Likewise, a lot of RPG theory is a folk art, born from experiences, local cultures, anecdotes, armchair chatter sessions (my fave format). There is a lot out there and it's decentralized
2/
3. Many folks speak with an authoritative style in theory talk. This is a *stylistic choice*. Many folks speak with jargon that seems opaque. This is a *conversational choice*, not a necessity. Both of these might suggest a central dogma or authority but neither exist
3/
Read 8 tweets

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