Discover and read the best of Twitter Threads about #Roguelike

Most recents (12)

🚨 Public Playtest 🚨

Hey, I started to develope my first #Roguelike last month and I need your help!🏹🦅

There will be a first public Playtest on the 25th of June!

Please tag Roguelike players and Retweet! 🙏
#indiegame #gamedev #indiedev
@Papfrich kennst du vielleicht noch Leute die Bock haben könnten das Game zu testen? Je mehr Feedback ich von Spielern bekomme, desto besser ^^
Here is the Steampage ^^ You can wishlist Rogue Jungle there if you want :)

store.steampowered.com/app/2352850/Ro…
Read 6 tweets
Played @PlayInkbound's demo which is a turn-based rogue like game with procedurally generated dungeons developed by @ShinyShoeGames.

I thought that this unique style of gameplay was so engaging.

The characters and gameplay are well designed:
1/ The story is incredibly immersive. From the narrative to the vivid and colorful characters you encounter.
2/The game functions around carefully using abilities as they use a resource called Will (blue), and strategically moving around to increase your survivability while conserving this Will which gets reduced as you move.

Moving to a blue pulsating circle rewards you with Will! 👀
Read 10 tweets
1/8 INCOMING LOVEFEST THREAD!

We played a LOT of games in 2022. And fell in love with a lot of them as well. Now while they all can't get #GOTY, we can give out a bunch of silly awards to show these games just how much they mean to us.

duelscreens.com/duel-screens-t…

#indiegames ImageImageImageImage
2/8

Our 'The Bob Barker Award' goes to none other than @rednexusgames for Peglin!

"This game lets me live out my Plinko dreams and does fun things to my brain."

Congrats @DylanGedig! We gotta bring you back on the show again real soon.

#peglin #plinko #indiedev #indiegames Image
3/8

Our 'The Best RPG That None Of Us Talked About Award' goes to @ChainedEchoes!

@arkheiral is our hero. We didn't talk about your amazing game at all in 2022. Let's fix that. We have a cozy spot waiting for you on our podcast.

#rpg #pixelart #indiedev #indiegames Image
Read 8 tweets
Some have called 2022 the year of "microgames". In the wake of @poncle_vampire a host of ~$2 games were created mostly by solo developers or tiny #IndieDev teams in the span of a few months.
Let's talk game dev experimentalism!
🧵👇 1/9 Screenshot of Vampire Survi...Screenshot of Shotgun KingScreenshot of StacklandsScreenshot of Just King
2/9
The reception, surrounding many of these titles is open, forgiving and appreciative. Turns out if players didn't spend $60 and didn't get hyped up for years of dev time by a faceless corporation, the human side of #GameDev actually shines through sometimes, even on Steam. 4 exemplares Steam reviews:...
3/9
This in turn opens up #GameDesign space. "Bullet heaven" is a result of flipping a genre on its head: YOU are the bullet hell! Of course there's iteration in microgames too, but the possibility to experiment is real (e.g. @caiysware's "What if your bullets are minions?"). Screenshot of BrotatoScreenshot of Seraph's Last...Screenshot of Boneraiser Mi...Screenshot of Nomad Survival
Read 9 tweets
Always nice to find support for one's #GameDesign thoughts in academia!

This great piece by @dingstweets, @Marc_M_Andersen, @JulianKiverste1 and @PredictiveLife connects to @raphkoster's Theory of Fun and some of my own musings: frontiersin.org/articles/10.33…

Details below! 🧵

1/10 "Mastering uncertainty...
One of the core findings is concerned with players not being as much after success as they are after improvement, i.e. reducing failure or "expected error" or, simply, learning. The more of this they get (per time played), the better.

2/10 A quote from the article: &...
I wrote about this phenomenon here: gamedeveloper.com/design/why-ele…

My thinking back then was based on @Qt3's "Chick Parabola". You traverse phases of competence until you're so good at a game that the additional value (i.e. "error reduction") per time stops being worth it.

3/10 A parabola that initially r...
Read 10 tweets
Here's another attempt at explaining the strengths and weaknesses of certain #roguelike metagame / difficulty systems!

(These are broad buckets. At this point there are many combinations and variants. Let me know about your favorites!)

👇 #GameDesign Thread 🧵
1/6
Roguelikes with one single difficulty have the advantage of the whole community discussing "THE" game. However, they often scare away new players depending on how difficult they start out, and bore veterans by having them repeat sections they already mastered over and over.
2/6
A popular answer to roguelikes frustrating new players is meta progression. This however fights symptoms more than flawed fundamentals, exacerbating the reset problem and introducing new issues of fuzzy feedback and "solvedness", at worst making entire mechanics irrelevant.
3/6
Read 6 tweets
Here's the first-ever recorded gameplay of "Grog" the brand new traditional #roguelike by @adom_dev. This is a traditional roguelike to the bone, with some legit intense moments of despair, a rollercoaster of emotions. Check it out!
Grog was born in 2018, Thomas was inspired to create it while playing rogue and some other very traditional roguelikes during the @roguelike_con in San Francisco. We were using real terminals connecting to a PDP-11. He fell in love with the charming simplicity of these games.
@roguelike_con Thomas started working on the game at his hotel, after the event, just trying to see how much of his idea of a game carrying the "simplicity and purity" of these games could be done on it for 7 days. I was probably trying to convince him to do a 7DRL here.
Read 6 tweets
#GameOfTheYear thread! 🏆

#GOTY 1/11
Super Auto Pets by @TeamWoodGames is a simple, yet surprisingly deep auto-battler. Its true genius lies in its laid-back asynchronous format. You can play a full run in 10 minutes without ever waiting for anyone, but also take breaks anytime. ImageImage
#GOTY 2/11
Roguebook (@PlayRoguebook) is the best #roguelike deck-builder of 2021 for me. It didn't really break genre conventions, but did enough to stand on its own (such as heroes switching positions all the time for special effects, or the overworld map exploration part). ImageImage
#GOTY 3/11
Gem Wizards Tactics is a true @keithburgun game in how it boils down tactical combat to where it's at its most interesting and builds an intricate, massively replayable system of emergent depth on top of that. So many unique situations and creative combos to explore! ImageImage
Read 11 tweets
#Roguelike folks: I'm going to re-post my new #Moonring dungeon generator algorithm with better formatting. So here goes...
1) First of all, all my dungeons start as a lower-res 'flow diagram'. This is useful because it separates the tile-by-tile detail of the final map from the larger scale ideas about how I want the dungeon to work, and where 'drama' occurs.
So, "B+M+E" would be: Begin, Monster, End and all the + indicate doors between the various rooms. This can both be generated, and also edited with my flow editor: Image
Read 15 tweets
My #7DRL entry for 2020, VoidShell-7DRL, is now done and ready to play: pnjeffries.itch.io/voidshell-7drl
I started with no plan this year other than to create an 'analogue' #roguelike (i.e. one without the typical grid-based movement). Every other design choice stemmed from what was most fun or (as I didn't have much free time this week) easiest to implement!
Originally I went for a more expressly turn-based I-go-you-go system (a bit like Worms), but this was a bit slow and tedious so I dialled that back to a more SuperHot-like everything simultaneous time-stops-when-you-do mechanic.
Read 4 tweets
Another week, another #screenshotsunday (I forgot to post this last night for #screenshotsaturday 😅).
This time I've refactored some of the code and I added a few new things: health popups, crates and warps!
#gamedev #indie #lowpoly #tetris #roguelike
1/3
health popups will display your health (and the enemy's too) when in combat or when picking up a potion. The same popup will also, well, pop up when you collect items, money or experience points!
2/3
Crates serve as static obstacles that the knight can destroy to make way. In the future, these crates will have a chance of containing items to collect.
Read 6 tweets
Sortie du #TrouNoir, voici la dix-neuvième séance du cabinet de chaologie ! Au menu, Tarkov, Low Magic Age et plein d'autres critiques de jeux vidéo plus ou moins récents.
cabinetdechaologie.wordpress.com/seances/dix-ne…
On décolle avec CONSORTIUM, un jeu de rôle science-fictionnesque pour le moins original. Mais cela suffit-il a en faire un bon jeu ?
@iDGi_1 #sciencefiction #RPG #indiegames
cabinetdechaologie.wordpress.com/seances/dix-ne…
En 2019, j’ai goûté une nouvelle drogue. Elle est dure, elle est exigeante, elle est addictive. Un escape game avec des flingues, du loot et du post-apo contemporain, bienvenue à Tarkov.
@bstategames #EscapeFromTarkov #FPS
cabinetdechaologie.wordpress.com/seances/dix-ne…
Read 13 tweets

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