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Listen up! The latest Art-Eater.com article is up! Come learn about the historical inspirations behind From Software's latest masterpiece, Sekiro: Shadows Die Twice!

art-eater.com/articles/the-h…

#SEKIRO #隻狼 #SekiroShadowsDieTwice Image
This article is actually an archive of this tweet thread I wrote several years ago, before Sekiro was released.
If you enjoyed this tweet thread, please know that all this info now has a more permanent home on Art-Eater.com, where I'll continue to archive my more notable Twitter threads in the future. Keep an eye out!

Read 4 tweets
THREAD: Sekiro is basically a Rhythm game and heres how it uses #animation to set its difficulty. Every attack has set timings like riffs in a song but instead of chords it uses anticipation to tell the player which note to play next and when. Eg. This boss is super intimidating.
..until you learn that he only has two combos / riffs, and you only need two buttons to beat him. Those being Block (LB) and Jump (A). Every combo has a set timing for each attack and once you get the rhythm it becomes second nature.
His second combo starts the same but often ends early with an unblockable attack. This can be pretty scary at first since these attacks aren't always countered by jumping but once you’ve got the timing it’s just another riff in the song.
Read 7 tweets
OK! Here's Part 3 of the Art-Eater Sekiro Premier Trailer Analysis! Tonight we'll dip our toes in Japanese bows, samurai helmet crests, and ancient Indian tridents!
#Sekiro #SekiroShadowsDieTwice #隻狼
In case you missed them, here's Part 1 (on Boddhisatvas and mourning the death of the Buddha):


and Part 2 (on Osamu Tezuka's Phoenix series):
OK! Back to Sekiro! Wow, we’re only 10 seconds into the trailer! SO MUCH TO DIGEST! Alright, next we meet this child.
#Sekiro #SekiroShadowsDieTwice #隻狼
Read 10 tweets

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