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**SSB ULTIMATE BUG REPORT**

It’s an important bug with Stage Collision Detection that heavily affects everything that encompasses transitioning into/from an air state, affecting game feel and intuitiveness of movement too, chain of tweets has the details, click thread to read
#SmashBros has been heavily modifying the basic Melee engine since Brawl to make the game play in new ways, but among those modifications, some bugs were introduced. One of them pertains to how the game detects collision between characters and stages, like landing during actions
All of these games use the same system for that purpose, it's called "Stage Collision Detection", but since Brawl’s release it is not working properly, in this tweet chain I'll visually explain how that works
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