Discover and read the best of Twitter Threads about #SwordsWithoutMaster

Most recents (4)

I'm going to chat a bit more about #LincolnGreen🏹 this morning, even if it isn't #Greenwoodensday.

I want to talk about the Oaths, advancement, design goals & something I'm going to awkwardly describe as player in-roads into GM territory in a traditionally GMed game. 😐
So #LincolnGreen🏹 is "traditionally GMed" in that there's a player, called the Game Warden, in a GM role that 30 years ago Eppy would recognize. Well, 32 years ago—before the Bullwinkle & Rocky Role-Playing Party Game. Or 1 BBRRPPG as we in the industry like to measure time.
BBRRPPG I understood GMs to be benevolent, but darkly mischievous, near omnipotent totalitarians. Give or take a little on each of those dials, of course.

The Warden is a similar role. The Warden knows the world and represents it to the other players.
Read 56 tweets
WARNING: Extensive Self-Promotion Ahead

Folks, due to some large expenses on the horizon—that are altogether exciting & voluntary and not of the GoFundMe variety—I'm shifting my hustle into overdrive for the next few months.

Gird thy loins.

payhip.com/epidiah
So if you were thinking, "I wonder when would be a good time for me to pick up those back issues of Worlds Without Master I've always wanted," the answer is "Now."

worldswithoutmaster.com/bazaar/
PSA: Whoever is telling you Dread is out of print is lying to you.

tiltingatwindmills.net/buy-stuff/
Read 56 tweets
#AprilTTRPGMaker

"20. Favorite design tools?"

Alright, let's open this toolbox!
I'm going to ignore hardware & software for a moment here & discuss them at the end of this thread for reasons I'll get into later.

Instead, I'm going to start with conceptual tools—Paradigms & Practices that have served me well.

We'll start with some Basic P&P…
Designing Vast & Starlit, I delved into the very least a game had to do and still satisfy my own personal needs. Therein I found the 3 things that make game design easy:

• A Gravid Situation
• Functional Collaboration
• Interesting Content Generation
Read 40 tweets
#AprilTTRPGMaker

"5. Favorite game you've worked on"

Obviously, I should pick #SwordsWithoutMaster⚔️. It's what I'm known for & it is destined to be the game that finally usurps #DnD.

But pound for pound, Vast & Starlit is the most important game I've ever made. So it wins. The Vast & Starlit Library, four covers featuring Hubble Space Telescope images of nebulas and a complex orbital drawing.
Vast & Starlit was unleashed upon the world 5 years ago last month. Originally, it was only available in print—tiny little game books the size of 2 business cards bound together.

To get it, you had a play a game: Either find me & hand me $1/book I'd hand you from my own wallet…
…or you mailed me the rough equivalent of a dollar in your local currency along with a drawing you made for each book. The subject of the drawing depended on the book. The core rules needed a spacecraft, Bodies in the Dark needed two aliens either fighting or making out…
Read 18 tweets

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