Discover and read the best of Twitter Threads about #Texture

Most recents (5)

Here, have an
indian temple!

much details!
Explanations!

#madewithunity #gamedev
11 modules ✨✨✨
ONLY base color Image
Nice shots! 📸 ImageImageImage
Read 16 tweets
Just some black and white photographs from around the house this morning. #photography #blackandwhitephotography #blackandwhite #texture
Colored photos to follow...
Read 8 tweets
A #Flickr friend of mine heard my cries of frustration and put me onto a means of "training" my followers by eliminating those who weren't commenting and rewarding those who did. My firewall...
...balked at installing the program that I needed to review my 1400 followers behavior, but I managed to find a way to install it nonetheless. When I am done, I will have less than 75 contacts which is a manageable level. If I...
...delete someone who reactivates themself later, I can add them back as they comment or fave my photos. The system is manageable and easy to monitor. All I will need to do is check who faves and comments each day and run the program once a month.
Read 11 tweets
For 2020 I'm going to try the one photo a day challenge. I'll reply tip this each day with a photo.
Marble Kaleidoscope.

Sony a7iii
FE 2.8/90 Macro G OSS
ISO 400
f/5.0
1/30 Image
Carew Sconce
2/366

Samsung Note 10+
6 mm
ISO 20O
f/2.1
1/17 Image
Read 369 tweets
Thread 1/?

#Texture #gameart breakdown of #BreathoftheWild
Some cool things like why their normal maps look weird

These are the source files ripped from the WiiU version (I dont condone such actions) but it is cool to see behind the scenes ;)

#gamedev #polycount #unity #ue4
2/?

So why do the normals look weird? Normals look green because they removed all normal info from the blue channel and instead store their glossiness map there. So normal maps need just R & G channels? No.

(second pic is smoothness stored in B channel of normal)
3/?
So this trick is not really new, examples can be found in valve games and things like quake. So it is possible to calculate the blue channel of a normal map when you only have R & G. So there are many games that calculate B in the shader.
Read 9 tweets

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