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WARNING: This thread will contain MAJOR SPOILERS for the end parts of the The Pathless. This is the only video that will contain the courtesy warning at the start.

Let's talk about the animation of the things in this video and more! #ThePathless #Spoilers
#ThePathless #Spoilers

Oh no, our Eagle friend has been cursed by the Godslayer and is now a gigantic two headed beast! This is her combined flight cycles in game. She has similar behavior both before and during the final battle: circle the tower menacingly.
#ThePathless #Spoilers

Compared to her normal form, she doesn't really have that many animations overall! We have a straight ahead flap cycle, and then leans. I used the small eagle as a base, making adjustments for the size and the newly added long tail. Almost a dragon?
Read 34 tweets
This is a seagull I made for The Pathless. I made it without using skeletal meshes or even blendshapes, to keep it cheap. I used a couple tricks to get nice animation regardless! Tech-art break down in thread: #techart #gamedev #UnrealEngine #ThePathless
To get this level of animation fidelity, I first modeled 4 keyframe poses for a flap cycle, kind of like how you would make blendshapes.
Then I projected each pose to UVs, and transferred them to 4 UV sets on a base mesh in a straight glide pose. I made sure that the poses only differed on horizontal and vertical axes, since the depth is not captured with this technique.
Read 8 tweets

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