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My biggest gripe about 5E #DnD is that it often models specialization by trivializing the associated actions.

If you're interested in X, you design a character who's good at X. But the result isn't doing more X. It's that X becomes automatic and is no longer part of the game.
Take #TombOfAnnihilation, for example. A big chunk of the campaign is mounting a wilderness expedition into the heart of darkness!

If that's exciting for you, you'll pick a character class that can really contribute to that part of the campaign! Rangers and druids, for example.
ToA models the challenges of the expedition through travel speed, a Navigation check, and Dehydration.

A Ranger's Natural Explorer ability eliminates travel speed variation and auto-succeeds on the Navigation check.

The Druid has a 1st level spell to create water.
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