Discover and read the best of Twitter Threads about #VirtualLegality

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A wild thread here from a famous Internet figure putting a stake in the ground against games and “gamers” because...some folks on a Minecraft server used slurs.

It’s a wild take against a whole industry, but video games (and gamers) get compartmentalized more than others.
I’m a gamer of course, and we’ve talked a lot about industry perceptions/reporting in #VirtualLegality, but it’s always interesting to see games in particular get labeled industry-wide for the actions of a few.

You don’t see the same pushback to YouTube comments, for instance.
Which is all a long way of saying: I never recommend judging entire industries made up of a multitude of different participants, content, and experiences solely based on the bad behavior of a few.

I’d be happy to talk with @tomscott about it sometime.
Read 6 tweets
Here on the eve of #TheLastofUsPartII let's take a look back at two months of Sony legal stories.

It begins with a question.

"Is Sony Illegally Using the DMCA to Muzzle Last of Us Leaks? (VL215)"

A deeper dive took us into the seedy underbelly of Sony's previous attempts to "extra-legally" curtail discussion of their information, let out into the wild.

"Last of Us Leak Follow-Up: A History of Legal Violence (VL216)"

Next we turned to an examination of "fair use" in the context of "unpublished works", unfortunately (for Sony) finding no satisfaction in the law for Sony's DMCA "aggression".

"Last of Us Leaks: Counters, Fair Use, and Unpublished Works (VL217)"

Read 13 tweets

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